About This Game
Expand a space station by fitting tetromino-shaped rooms around a network of corridors. Gardens, kitchens, reactors, and extractors supply the resources needed for construction and additional minions, but every new room also changes how far workers must travel. Rather than steering individual units, you redistribute the workforce between building, food production, research, and defense. Incoming enemy waves force a practical choice: keep workers expanding the station or pull them into weapons rooms before the attack arrives. Distant monoliths grant useful bonuses once researched, encouraging expansion beyond a compact, easily defended base. Reaching them means balancing longer supply routes against the benefits their discoveries provide.
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