
Whiteout Survival
Jeronimo
Overview
- Description
- Jeronimo combines area knockback and a three-hit sword attack in Exploration. His Expedition skills increase troop damage and Attack across the army.
- Generation
- 1
- Variant
- base
Skills
- Skills
- Name
- Combo Slash
- Skill type
- Exploration 1
- Description
- Launches targets in an area, then delivers three sword hits. Each hit deals the listed percentage of Attack as damage.
- Icon

- Levels
- Level
- 1
- Effect
- 160%. Launches targets in an area, then delivers three sword hits. Each hit deals the percentage of Attack as damage.
- Level
- 2
- Effect
- 176%. Launches targets in an area, then delivers three sword hits. Each hit deals the percentage of Attack as damage.
- Level
- 3
- Effect
- 192%. Launches targets in an area, then delivers three sword hits. Each hit deals the percentage of Attack as damage.
- Level
- 4
- Effect
- 208%. Launches targets in an area, then delivers three sword hits. Each hit deals the percentage of Attack as damage.
- Level
- 5
- Effect
- 224%. Launches targets in an area, then delivers three sword hits. Each hit deals the percentage of Attack as damage.
- Name
- Sword Art
- Skill type
- Exploration 2
- Description
- Attacks send a wave of energy through a rectangular area ahead of Jeronimo. Its damage is the listed percentage of Attack.
- Icon

- Levels
- Level
- 1
- Effect
- 15%. Attacks send a wave of energy through a rectangular area ahead of Jeronimo. Its damage is the percentage of Attack.
- Level
- 2
- Effect
- 17%. Attacks send a wave of energy through a rectangular area ahead of Jeronimo. Its damage is the percentage of Attack.
- Level
- 3
- Effect
- 19%. Attacks send a wave of energy through a rectangular area ahead of Jeronimo. Its damage is the percentage of Attack.
- Level
- 4
- Effect
- 21%. Attacks send a wave of energy through a rectangular area ahead of Jeronimo. Its damage is the percentage of Attack.
- Level
- 5
- Effect
- 23%. Attacks send a wave of energy through a rectangular area ahead of Jeronimo. Its damage is the percentage of Attack.
- Name
- Lone Wolf
- Skill type
- Exploration 3
- Description
- Grants an Attack bonus while Jeronimo is above 50% Health. It does not restore health.
- Icon

- Levels
- Level
- 1
- Effect
- 16%. Grants an Attack bonus while Jeronimo is above 50% Health. It does not restore health.
- Level
- 2
- Effect
- 24%. Grants an Attack bonus while Jeronimo is above 50% Health. It does not restore health.
- Level
- 3
- Effect
- 32%. Grants an Attack bonus while Jeronimo is above 50% Health. It does not restore health.
- Level
- 4
- Effect
- 40%. Grants an Attack bonus while Jeronimo is above 50% Health. It does not restore health.
- Level
- 5
- Effect
- 48%. Grants an Attack bonus while Jeronimo is above 50% Health. It does not restore health.
- Name
- Battle Manifesto
- Skill type
- Expedition 1
- Description
- Increases damage dealt by all troops.
- Icon

- Levels
- Level
- 1
- Effect
- 5%. Increases damage dealt by all troops.
- Level
- 2
- Effect
- 10%. Increases damage dealt by all troops.
- Level
- 3
- Effect
- 15%. Increases damage dealt by all troops.
- Level
- 4
- Effect
- 20%. Increases damage dealt by all troops.
- Level
- 5
- Effect
- 25%. Increases damage dealt by all troops.
- Name
- Swordmentor
- Skill type
- Expedition 2
- Description
- Increases Attack for all troops.
- Icon

- Levels
- Level
- 1
- Effect
- 5%. Increases Attack for all troops.
- Level
- 2
- Effect
- 10%. Increases Attack for all troops.
- Level
- 3
- Effect
- 15%. Increases Attack for all troops.
- Level
- 4
- Effect
- 20%. Increases Attack for all troops.
- Level
- 5
- Effect
- 25%. Increases Attack for all troops.
- Name
- Expert Swordsmanship
- Skill type
- Expedition 3
- Description
- Every 4 turns, all troops gain the listed damage-dealt bonus for 2 turns.
- Icon

- Levels
- Level
- 1
- Effect
- 6%. Every 4 turns, all troops gain the damage-dealt bonus for 2 turns.
- Level
- 2
- Effect
- 12%. Every 4 turns, all troops gain the damage-dealt bonus for 2 turns.
- Level
- 3
- Effect
- 18%. Every 4 turns, all troops gain the damage-dealt bonus for 2 turns.
- Level
- 4
- Effect
- 24%. Every 4 turns, all troops gain the damage-dealt bonus for 2 turns.
- Level
- 5
- Effect
- 30%. Every 4 turns, all troops gain the damage-dealt bonus for 2 turns.
- Name
- Natural Leader
- Skill type
- Talent
- Description
- Increases all troops’ Lethality and Health.
- Icon

- Levels
- Level
- 1
- Effect
- 3%. Increases all troops’ Lethality and Health.
- Level
- 2
- Effect
- 6%. Increases all troops’ Lethality and Health.
- Level
- 3
- Effect
- 9%. Increases all troops’ Lethality and Health.
- Level
- 4
- Effect
- 12%. Increases all troops’ Lethality and Health.
- Level
- 5
- Effect
- 15%. Increases all troops’ Lethality and Health.
See Jeronimo on the state timeline →
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