About This Game
Fulfil color-coded orders by tracing paths through matching tiles, with each additional tile doubling the chain's value. A request for eight points therefore needs three connected tiles, not eight. The catch is that a valid path must cover the entire connected group, so a large cluster can become unusable if its shape prevents one continuous sweep. Sliding rows or columns can repair the arrangement, but those adjustments consume the same limited moves needed to complete orders. You must weigh a quick, modest match against spending moves to assemble a much larger chain. Standard and Master modes turn these decisions into an ongoing score challenge without a real-time countdown.
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