About This Game
Dungeon Warfare turns tower defense into a problem of positioning, knockback and crowd control. Defend a dungeon by placing traps along the invaders’ routes, combining direct damage with devices that shove or drag enemies into pits. Barricades reshape their path, while summoned defenders hold groups inside your killing zones. Spending on another trap competes with upgrading an existing one, and the map’s lava, rolling boulders and other hazards can do work that weapons cannot. Experience unlocks traps and permanent improvements between stages. Optional difficulty runes let you combine tougher conditions, while the unlockable endless mode tests how long a defense can survive escalating pressure.
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