Fires bullets that bounce off walls and gain reach from the bounce. Use the geometry to reach a lane indirectly, while remembering that a broken wall removes that angle.
Super1 options
Artwork unavailableTRICK SHOTDetails
Fires an extended burst that passes through enemies and bounces off walls, gaining reach. A useful wall angle can threaten several targets without requiring Rico to stand directly in their lane.
Gadgets2 options
Artwork unavailableMULTIBALL LAUNCHERDetails
Deploys a vending machine that releases projectiles in all directions when destroyed. Its Gadget Buffie lets Rico load more projectiles by shooting the machine. Consider where the eventual burst will travel before spending ammunition to strengthen it.
MULTIBALLDetails
Fires a large gumball that splits into smaller projectiles on hitting a wall or enemy Brawler. Its Gadget Buffie makes the projectiles slow enemies. Aim around the split location; this is an offensive projectile tool, not the former bounce-healing Gadget.
Star Powers2 options
SUPER BOUNCYDetails
Adds damage to main-attack and Super bullets after their first bounce. Its Star Buffie adds Super charge from bounced hits. Use the wall angle when it helps you connect; forcing a ricochet is not worthwhile if a reliable direct shot is available.
ROBO RETREATDetails
Increases Rico's movement speed at low health. Its Star Buffie strengthens the speed bonus as health falls further. Use that movement to escape pressure or find another angle, not as a reason to stay exposed while nearly defeated.
Hypercharge1 options
TRICK SHOT KINGDetails
Lets the Super's projectiles travel farther after bouncing. Plan the rebound route before firing; the added reach is most useful when the walls guide the burst through relevant space.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Buffies3 options
Artwork unavailableRico — Gadget BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. MULTIBALL LAUNCHER: Rico can load more projectiles into the vending machine by hitting it with his bullets before it explodes. MULTIBALL: The large gumball and its smaller projectiles also slow enemies.
MULTIBALL LAUNCHER
Rico can load more projectiles into the vending machine by hitting it with his bullets before it explodes.
Applies to MULTIBALL LAUNCHER.
MULTIBALL
The large gumball and its smaller projectiles also slow enemies.
Applies to MULTIBALL.
Modifies MULTIBALL LAUNCHER
Modifies MULTIBALL
Artwork unavailableRico — Hyper BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. TRICK SHOT KING: Increases main-attack bullet speed and adds projectiles during Hypercharge.
TRICK SHOT KING
Increases main-attack bullet speed and adds projectiles during Hypercharge.
Applies to TRICK SHOT KING.
Modifies TRICK SHOT KING
Artwork unavailableRico — Star BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. SUPER BOUNCY: Bounced bullets give additional Super charge when they hit. ROBO RETREAT: Strengthens the movement-speed benefit further as Rico's health falls.
SUPER BOUNCY
Bounced bullets give additional Super charge when they hit.
Applies to SUPER BOUNCY.
ROBO RETREAT
Strengthens the movement-speed benefit further as Rico's health falls.
Rico rewards players who read the walls as well as the opponent. His bouncing shots create attack angles that straight-line fire cannot use. His current Gadgets offer a deployable vending machine and a splitting gumball, adding different ways to threaten space around those angles.
How to play: Find a wall angle that sends shots through a route the enemy needs, then adjust as they move. Watch the opponent's escape route instead of repeating the same ricochet indefinitely. A direct shot is still worth taking when it is the clearer way to connect.
Strengths: Applying pressure along narrow routes and making cover less comfortable. Super Bouncy rewards successful bounced hits, while Robo Retreat helps Rico reposition when hurt. Both depend on execution: extra damage needs a useful angle, and extra speed needs somewhere safe to go.
Limitations: A clever bounce that misses is still wasted ammunition. Wall-dependent plans become less useful when the fight moves into open space. Low-health speed is not a shield, so deliberately taking damage for Robo Retreat can leave Rico one hit from defeat.
Practical tips: Reposition after an opponent learns your firing angle. Check the route back toward your team before committing to a narrow firing position. Place Multiball Launcher's machine where its eventual burst could matter, and remember that deployment alone is not the burst. With Multiball, aim for a collision that sends the split projectiles into contested space rather than harmlessly away from the fight.