Fires an energy orb that can bounce from one target to another nearby, losing damage on later hits. Grouped opponents give the shot more opportunities, while an isolated enemy limits the value of the bounce.
Super1 options
Artwork unavailableSCRAPPY!Details
Deploys Scrappy, an automatic gun turret. Choose a position that can influence the fight without being immediately removed. Energize, Shocky and both Gadgets change how Jessie supports or uses that turret.
Gadgets2 options
SPARK PLUGDetails
Scrappy releases a shockwave that slows enemies around the turret. Watch where enemies are relative to Scrappy before activating it. Use the slow to help land an attack, protect a nearby teammate, or discourage an approach.
RECOIL SPRINGDetails
Temporarily increases Scrappy's attack speed. Activate it when the turret can keep firing at something useful, rather than while the opponent is safely out of reach. Good placement and timing matter more than pressing it as soon as it is ready.
Star Powers2 options
ENERGIZEDetails
Lets Jessie repair Scrappy by hitting the turret with her attack. Balance repairs against attacking the opponent: keeping a useful turret active is valuable, but spending all your ammunition on it can leave you with no immediate response to a push.
SHOCKYDetails
Makes Scrappy fire projectiles that bounce between enemies. It offers more pressure when targets stay near one another. Place the turret to reach a useful first target; bouncing shots cannot compensate for a blocked or empty firing lane.
Hypercharge1 options
SCRAPPY 2.0Details
Upgrades the deployed turret's health and damage. A stronger turret still needs a useful firing position; extra durability cannot compensate for being unable to reach the contested area.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears7 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
PET POWERDetails
Increases the power of eligible summoned pets. Protect and position the summon so its enhanced attacks or healing can contribute.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Jessie turns a well-placed turret into sustained pressure. Scrappy gives the enemy another threat to answer, while her Gadgets can slow opponents around it or increase its attack speed. Energize supports turret upkeep; Shocky makes its shots threaten nearby enemies after the first hit.
How to play: Choose a turret position that covers an approach your team wants to control. It needs a useful firing angle, not just a place where it is difficult to hit. Attack while the opponent deals with Scrappy, and move with your team instead of defending a position that no longer matters.
Strengths: Holding useful space and making an opponent divide attention between Jessie and her turret. Spark Plug can help teammates follow up on an enemy near Scrappy, while Recoil Spring rewards a turret that already has a target in its sights.
Limitations: The Gadgets depend on a live, well-positioned turret. A faster turret does little when no target is available, and spending every attack on repairs can leave Jessie unable to pressure the enemy herself.
Practical tips: Avoid standing directly beside Scrappy when an opponent can hit both of you with the same attack. With Energize, repair a turret that can still influence the fight rather than one your team has already abandoned. Trigger Spark Plug around the turret's position, not Jessie's.