Daybreak Island Planner
Design your unique Daybreak Island in Whiteout Survival
Island layout · 60 × 60
Treasure coordinates and values
Reference map by s47 스타 / s87 MEAT GRINDER. Values are points as labelled on the supplied map. Blue markers have an unknown value. This overlay does not change placement or the purchase budget.
| X | Y | Points |
|---|
Drag empty ground to pan; scroll at the cursor or pinch to zoom. Select an object, then drag it to move. Ctrl / Cmd + click selects a group. Right-click or Escape cancels; Delete removes the selection. Arrow keys and Enter also work. Count from the bottom corner (X1, Y1).
Turn an image into an island
Upload a picture, review its tile version, then generate a layout using your available objects. Processing stays in your browser. Simple shapes work best; object colours and heights make the result a stylised mosaic.
Low mosaic uses paths, water and low flowers to keep the image visible. Compare the source, matched colours and island before applying. Planner colours match the schematic preview; optional game samples use screenshot measurements where available. The game has a limited palette: a photo cannot always be reproduced faithfully.
Experimental: core structures first, then bonus buildings around the border; low tiles fill the remaining picture. One of each building before useful bonus copies. Available quantities apply. Estimated footprints are enabled when choosing this mode; you can turn them off with the checkbox.
Available quantities and matching colours — 118 grid types
Placement caps and bonus limits are different. Starting quantities use the listed cap or bonus limit; change them to the copies you can use. Unconfirmed quantities start at 0. Set a quantity and colour to include a type without artwork. Estimated footprints need checking in your game. Quantities here apply to the new generated layout. Coastal accessories are excluded and retained when you apply a generated layout.
| Object | Known limit | Available | Match colour | Footprint |
|---|
Choose an image to start. Your current layout remains until you apply a preview.