Ziri

Hero Wars: Alliance

Ziri

Tank

Overview

Description

Overview and role
Ziri is a Strength Tank of the Way of Mystery. She draws attention, increases her defenses, reflects physical damage and temporarily leaves the front line to recover underground. Her durability is therefore tied to a cycle of presence and absence. The hero behind her must survive the period when she is not available to absorb attacks.

Burrow and return cycle
Shelter of Sands activates at low Health subject to its cooldown. Ziri avoids attacks underground and heals, then Fury of Akhreb Ummi adds control and Reflection of Pain on her return. Those events are linked but not interchangeable: burrowing is not a constant shield for the rest of the team, and returning does not mean all opponents anywhere on the field are stunned.

Partners and formation
A durable second front-line hero can cover Ziri's absence; an exposed fragile damage dealer may struggle in that position. Recovery and protection that help the remaining formation survive the burrow window are useful candidates to test. Mystery membership alone is not a synergy explanation: identify the actual ally skill that rewards it before building around the faction.

Weaknesses and damage types
Reflection of Pain concerns physical damage received; it does not stop Ziri from taking that damage or reflect every magical or pure effect. The publisher's general Damage over Time rule also excludes reflection of that damage trait. Heavy burst can defeat her before recovery, and enemies may threaten the rest of the team while she is underground. Do not infer unlimited safety from a large Armor value.

Development reasoning
Health contributes to her listed recovery amount, and Armor or Magic Defense addresses the matching incoming damage type. Consider both Ziri's survival and the survival of the ally temporarily exposed behind her. Investing only in her maximum durability may not repair a formation that collapses every time she burrows.

Artifacts

Akhreb Ummi's Sting is the Armor weapon. Defender's Covenant supplies Armor and Magic Defense, and Ring of Strength develops her main stat. Her ultimate can provide a team Armor window when the weapon activates. Its timing and evolution are separate from Focus of Hatred's personal defensive bonus and should not be combined into a permanent team-wide effect.

Skins and stat choices
The reviewed catalogue associates Devil and Spring skins with Armor, Cybernetic and Champion with Health, Romantic with Magic Defense and Default with Strength. These options address distinct threats and are not a verified current sale list. Choose a stat direction after checking whether Ziri dies before burrowing, fails to recover enough, or leaves a teammate unable to hold the front.

Talismans

The official list names Talisman of Dispassion with Strength and Talisman of Ruthlessness with Health as main stats. Talismans require hero level 120 and only one can be active. Compare the additional-slot rolls and current upgrade state as well as the main stat; a maximum-stat catalogue entry is not representative of every equipped item.

Scope and verification
The four cards below remain the base kit. Tank class effects, Realm research and Relic additions belong to separate progression records. Community maximum-skill values are labelled as such, and no full level-by-level progression or current-client test is claimed. General synergy prose that attributes attack redirection to Jorgen or stun to Mojo's Hex was not used to construct this profile.

Faction
Mystery

Skills

Skills

Skill 1

Focus of Hatred

White · Ultimate; taunt and personal defenses

Taunts the enemy team while temporarily increasing Ziri's Armor and Magic Defense. The taunt draws eligible attention to her, but it should not be read as proof that every special targeting rule or already-running ability is overridden. The defensive increase applies to Ziri; the weapon artifact is a separate potential team Armor effect.

Numbers and conditions
Duration: 8 seconds. Reviewed maximum-skill Armor and Magic Defense bonus: 150%. Exact stacking order with temporary buffs is unverified, so no compounded total or permanent mitigation percentage is invented.
Base skill cap: 120. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

Skill 2

Reflection of Pain

Green · Automatic; physical-damage reflection

For a limited period, returns physical damage Ziri receives to the attacker. Reflection is not prevention: she still has to survive the incoming hit. Magical and pure attacks are outside the stated physical-damage rule, and the publisher says Damage over Time cannot be reflected.

Numbers and conditions
Reported reflection: 100% of qualifying physical damage received, for 8 seconds. Opening cooldown: 9 seconds; recurring cooldown: 18 seconds. At the reviewed cap, reflection chance decreases against enemies above hero level 120. Exact interactions with absorbs and other reductions have not been tested.
Base skill cap: 120. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

Skill 3

Shelter of Sands

Blue · Conditional automatic; burrow and recovery

When Health drops below the stated threshold and the ability is available, Ziri burrows, avoids enemy attacks and restores Health. This temporarily removes her from normal front-line protection, exposing whichever ally now takes incoming attacks. The recovery is spread across the burrow interval, not a promise of the full amount immediately on entry.

Numbers and conditions
Health threshold:below 30%. Burrow duration: 7 seconds. Can trigger no more often than once every 15 seconds. Maximum-skill total recovery over the interval = 0.10 × Ziri's Health + 48,000. Exact tick distribution and simultaneous lethal-hit behavior are not verified.
Base skill cap: 100. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

Skill 4

Fury of Akhreb Ummi

Violet · Passive trigger; return stun and knockback

On emerging from Shelter of Sands, Ziri knocks back and stuns nearby enemies and activates Reflection of Pain. This is tied to her return, not an independently scheduled full-team stun. The follow-up reflection retains its own damage-type limits.

Numbers and conditions
Reported stun duration: 3 seconds. The community data lists area 250 in game units; no real-world distance conversion is implied. At the reviewed maximum skill level, stun chance decreases against targets above hero level 120. Target ties and edge-of-area behavior remain untested.
Base skill cap: 80. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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