Yasmine

Hero Wars: Alliance

Yasmine

Warrior

Overview

Description

Overview and role
Yasmine is an Agility Warrior of Nature whose damage combines a focused strike sequence, critical hits and stacking poison. Her ultimate selects the enemy with the lowest Armor. It does not simply select the lowest Health or always jump to the back line, despite loose introductory descriptions on some community pages.

Assassination cycle
Dance of Death establishes a marked target and a short debuff-immunity window. Assassin's Instinct then supplies a longer critical-hit and Dodge boost, while critical hits build poison. The poison and healing suppression can continue to pressure a survivor after the initial sequence. These effects have different durations and triggers; the entire period should not be described as one uninterrupted immunity window.

Partners and formation
Protection and recovery help Yasmine survive long enough to use her critical-hit window. The publisher's Wodryn example names Yasmine as a physical attacker in a Nature framework with Oya and Alvanor. This is a formation to test, not proof of an unbeatable team. Match the support to the actual cause of defeat rather than adding more damage when she dies before acting.

Counters and risks
The official combat FAQ is explicit: Dance of Death protects against debuffs, not damage. Helios can react to critical hits against allies, creating a relevant risk for a critical-hit attacker, but that is not a guaranteed outcome for every build. Enemy stat changes can also alter the lowest-Armor target. Dodge does not protect against every skill or damage-over-time effect.

Development decisions
Physical Attack scales several parts of her kit, Critical Hit Chance supports poison application, and Health or defenses help her survive the attempt. Armor Penetration affects physical pressure but should not be assumed to increase pure poison damage through Armor. Use battle evidence to decide whether the problem is target selection, survival, critical consistency or finishing a healed target.

Artifacts

Concubine's Khanjars is the Physical Attack weapon. Warrior's Code supplies Critical Hit Chance and Physical Attack, while Ring of Agility develops her main stat. The weapon buff accompanies ultimate activation under normal artifact rules; its full activation chance is not automatic on an undeveloped artifact. Record all three levels and evolutions when comparing damage tests.

Glyphs and skins

The catalogue lists Critical Hit Chance, Health, Agility, Physical Attack and Dodge glyphs. Skin examples include Mythical Armor Penetration, Devil Critical Hit Chance, Cybernetic+ and Romantic Physical Attack, Default Agility and Masquerade Magic Defense. They are dated stat associations, not a statement of current shop inventory. The right defensive investment depends on the type of damage that actually defeats her.

Talismans

The publisher lists Talisman of Vengeance with Agility and Talisman of Dancer with Dodge as main stats. One talisman is active at a time, at hero level 120. Compare its additional-slot rolls and total build rather than assuming a Dodge-labelled item makes Yasmine untouchable. Some attacks cannot be dodged, and Dodge is not damage immunity.

Evidence and poison changes
The official damage-over-time update specifically includes Embrace of Pain: that periodic damage cannot miss, be dodged or reflected. The triggering strike and the later poison ticks are distinct events. The community poison example does not agree arithmetically with its printed Physical Attack formula, so its exact coefficient is not presented as settled current data. No self-heal is invented from general promotional prose.

Faction
Nature

Skills

Skills

Skill 1

Dance of Death

White · Ultimate; marked-target physical attack sequence

Selects the enemy with the lowest Armor, paralyzes that target, moves behind it and attacks repeatedly before continuing basic attacks against the Assassin's Mark target. Yasmine is immune to debuffs while the sequence is active. The publisher explicitly warns that this is not immunity to damage, so she can still be defeated during the attack.

Numbers and conditions
Reported paralysis: 3 seconds. Strike count: 7. Maximum-skill damage per strike = 0.60 × Physical Attack + 2,400. The strike sequence and subsequent basic attacks are not a permanent invulnerability or a guaranteed lowest-Health/back-line targeting rule.
Base skill cap: 120. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

Skill 2

Assassin's Instinct

Green · Passive trigger; critical-hit and Dodge buff

Activating Dance of Death raises Yasmine's Critical Hit Chance and Dodge for a longer window than the initial attack sequence. This helps subsequent attacks and survival, but an increased chance is not a guarantee of a critical hit or a successful dodge. The buff does not extend Dance of Death's debuff immunity by implication.

Numbers and conditions
Duration: 10 seconds. At maximum skill level, each listed stat increase = 0.45 × Physical Attack + 1,200. Refresh, overlap and exact stat-sampling behavior remain untested.
Base skill cap: 120. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

Skill 3

Embrace of Pain

Blue · Passive; critical-hit poison

Critical hits apply poison. Reapplying poison refreshes its duration and increases its damage up to the stated stack cap. The periodic damage is pure and, under the publisher's Damage over Time rules, cannot miss, be dodged or reflected. This does not make the original physical attack itself undodgeable.

Numbers and conditions
Maximum stacks: 10. Reported damage interval: 0.5 seconds per poison debuff. The community page prints 2.5% of Physical Attack + 100 but its displayed 3,762 damage disagrees with the listed 153,672 Physical Attack, which would give 3,941.8. The exact coefficient and example are unresolved and must not be used as a verified calculator. Poison duration and exact tick boundaries remain unverified.
Base skill cap: 100. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

Skill 4

Unknown Toxin

Violet · Passive; poison-linked healing reduction

Blocks part of the healing received by enemies carrying Yasmine's poison. It is a per-heal reduction, not an unconditional statement that the target cannot be healed at all. Its useful effect depends on poison remaining present and on the size and frequency of the incoming heals.

Numbers and conditions
At maximum skill level, the reviewed healing amount blocked per heal = 0.25 × Physical Attack + 2,650. How healing modifiers combine with that amount and how zero or overhealing events are ordered were not tested.
Base skill cap: 80. This is the skill level, not the hero level. A = Magic Attack, P = Physical Attack and Health refer to the acting hero unless stated otherwise. These are source-reviewed maximum-skill values, not a verified full progression formula. No current-client test or level-by-level array is claimed.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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