Sebastian

Hero Wars: Alliance

Sebastian

Support

Overview

Description

Overview and role
Sebastian is a Progress Support for teams that can produce critical hits. His Alliance kit protects against specified control categories, improves an existing critical-hit stat, reduces a front opponent's Armor and adds pure damage to critical strikes. It is not the Dominion kit: Ballad of Tenacity is not a universal debuff cleanse, and Battle Song is not an Alliance base card here.

Reading the battle cycle
Curse Song establishes an opening Armor reduction on the nearest enemy. Hunter's Tune then supplies short critical-hit windows, while the ultimate creates protection whose durability is consumed by enemy offense. Watch the actual protection uptime rather than counting the number of ultimate activations. A shield that breaks before the important stun or curse arrives may not solve the matchup despite a large displayed capacity.

Partners and interactions
Physical attackers with an existing critical-hit stat can make direct use of Hunter's Tune and Rhythm of War. Before assuming a partner qualifies, inspect its current stats and any source that grants a critical stat. A teammate's temporary Physical Attack buff may improve other Sebastian interactions, but the publisher explicitly says it cannot increase Rhythm of War's pure-damage amount during combat. This prevents a misleading buff-stacking recommendation.

Limits and opposing pressure
The shield names stuns and curses, not every negative status. Silence, displacement or other controls should not be assumed covered merely because a Dominion guide describes wider protection. Dense enemy attacks can also wear the shield down. Critical-hit teams may face effects that react to their critical strikes, so a high critical chance can have a trade-off rather than being a universal upgrade in every fight.

Development decisions
Physical Attack scales his listed shield, critical-stat bonus, Armor reduction and pure-damage formula, making it relevant to more than personal attacks. However, the pure-damage portion is fixed against combat-time buffs, and survival is still needed to sustain his support. Evaluate whether the team lacks critical opportunities, shield uptime or a living Sebastian. Different failures justify different use of Health, Agility and offensive upgrades.

Artifacts

Elven Lute grants team Physical Attack; Warrior's Code supplies critical-hit chance and Physical Attack; Ring of Agility develops his primary stat. These naturally suit a physical team, but the weapon buff must not be presented as a way to increase the fixed Rhythm of War pure-damage amount mid-fight. It can still affect other Physical Attack-dependent mechanics according to their own rules.

Glyphs and skins

The reviewed glyph set is Health, Physical Attack, Agility, Magic Defense and critical-hit chance. Skin examples are Spring+ for Physical Attack, Stellar for Health, Mythical for Toughness, Dark Depths for Magic Defense and Romantic for critical-hit chance, plus Default Agility. Prioritize from observed failure rather than a universal catalogue order. These Alliance stats should not be replaced by similarly named Dominion skins with different bonuses.

Talismans

Improvisation starts with Agility and the secondary catalogue pairs it with Armor rolls. Symphonies starts with Physical Attack and is paired with critical-hit chance rolls. Compare them as complete stat packages: more offense may support several formulas, while Armor may preserve the source of the team's protection. Hero level 120 unlocks use, and actual owned rolls matter more than an external maximum-power example.

Class and keyword changes
The publisher's Phobos rework removes the Curse tag from Ballad of Tenacity, leaving Shield; that does not remove its protection against curses. Curse Song remains a different skill with a curse/debuff effect. Support class progression can add defense reduction through its own trigger and is not a fifth base card. No Sebastian-specific Relic modifier was certified in this review.

Faction
Progress

Skills

Skills

Skill 1

Ballad of Tenacity

White · Ultimate · Protective shield

Sebastian creates a team-front shield that protects allies against stun and curse effects. Opposing attacks and damaging abilities reduce its durability. This is not a documented blanket removal of every debuff. The publisher's Phobos rework specifically removes this ability's own Curse keyword while leaving Shield; its ability to protect against curses is a different matter.

Numbers and timing
Secondary maximum-skill shield Health: 1.20 × P + 560,000; animation delay 0.9 seconds. No independent fixed duration, per-hit durability algorithm or complete list of exceptional interactions is certified. Do not replace this Health-based Alliance shield with Dominion's differently described protection-count mechanic.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 120, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 2

Hunter's Tune

Green · Automatic · Critical-stat buff

The tune temporarily raises the critical-hit chance stat of qualifying allies. Heroes without that stat do not receive this bonus under the reviewed wording. The displayed number is a stat amount, not percentage points of actual success probability. Whether a particular ally qualifies must be checked from its current build and active effects, not inferred from the faction name.

Numbers and timing
Secondary maximum-skill critical-stat bonus: 0.20 × P + 3,000 for 5 seconds. Baseline cooldown 10 seconds; animation delay 0.5 seconds. No guarantee of a critical hit is implied. The source does not separately establish interaction with the newer magical critical-hit stat, so that broader applicability is not claimed.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 120, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 3

Curse Song

Blue · Automatic opening curse

At battle start Sebastian curses the nearest opponent and lowers that target's Armor. The curse ends when Sebastian dies. This supplies an opening physical-damage opportunity but does not automatically follow whichever opponent later becomes nearest. The text does not establish repeated retargeting, permanent reduction after Sebastian's death or all-enemy coverage.

Numbers and timing
Secondary maximum-skill Armor reduction: 0.20 × P + 600, with listed animation delay 0.5 seconds. Duration is conditional on Sebastian remaining alive rather than a verified fixed number of seconds. Any removal or protection interactions require their own current tooltip evidence.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 100, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 4

Rhythm of War

Violet · Passive critical-hit bonus damage

Sebastian and allies add pure damage when they land qualifying critical hits. The publisher FAQ confirms that the amount depends on Sebastian's Physical Attack but cannot be increased during combat, even if allies buff that stat. This is additional damage, not conversion of the whole original critical attack into pure damage.

Numbers and timing
Secondary maximum-skill bonus: 0.70 × P_start + 10,700, where P_start represents the pre-combat Physical Attack basis consistent with the publisher's no-combat-increase rule. Do not substitute a temporarily buffed P. The exact snapshot instant and applicability to magical critical hits were not independently tested; no double-counted scaling or unsupported all-critical-category guarantee is supplied.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 80, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

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