Satori

Hero Wars: Alliance

Satori

Mage

Overview

Description

Overview and role
Satori is a Mystery Mage who builds Fox Fire marks and converts them into a later magic burst. His ordinary attacks are part of that mark economy, and bonus enemy energy can accelerate it through Looming Justice. He also steals Intelligence when he successfully deals damage. His value depends on reaching a useful detonation window, not only on a single maximum-build damage number.

Reading the battle cycle
Watch the marks on actual targets before the ultimate, and distinguish regular energy generation from the bonus energy that Looming Justice recognizes. Spirit Banishment spreads marks, while successful damage changes Intelligence over the course of the fight. The resulting damage can therefore differ between early and late casts. In manual modes, consider the survival risk of waiting for more marks rather than assuming delay is always beneficial.

Partners and interactions
Mystery allies increase the marks applied by Spirit Banishment. The publisher identifies Cascade as a partner for Satori through damage support and team Magic Penetration, and separately suggests testing Miu with him. Those options address offense; protection and healing may still be needed to reach the detonation. Do not infer that a five-Mystery lineup is mandatory or that every energy gain by the opponent is a valid punishment trigger.

Limits and opposing pressure
Control, energy interference or an early death can prevent a profitable ultimate. Mark removal can reduce the stored burst, and the lack of enemy bonus-energy mechanics can reduce the special value of Looming Justice. Magic-focused damage also needs a plan against relevant shields and conditional resurrection. Rufus is not universally immune, but his barrier and Oath show why Satori alone may not reliably finish every surviving tank.

Development decisions
Magic Attack and Magic Penetration support the damage plan, while Health and defenses can buy time for another mark cycle. Intelligence is also a combat-changing stat because Centurial Wisdom steals it; distinguish the starting build from the temporary state later in battle. Compare whether additional offense actually enables a kill or merely leaves Satori too fragile to activate. The three-hundred-percent basic-attack recovery is conditional on successful damage, not permanent immunity.

Artifacts

Fan of the Black Fox grants team Magic Attack. Manuscript of the Void supplies Magic Penetration and Magic Attack, and Ring of Intelligence builds his primary stat. These fit a magic-damage lineup but have different costs and effects. A weapon-triggered attack increase during an ultimate is not the same as permanently changing the values shown by an external maximum-build calculator.

Glyphs and skins

The listed glyphs are Magic Penetration, Magic Attack, Health, Intelligence and Armor. Catalogue examples include Beach for Magic Penetration, Dark Depths for Magic Attack, Cybernetic for Armor, Celestial for Magic Defense and Masquerade+ for magical critical-hit chance. These choices can alter both survival and damage variance. The plus version requires separate attention, and none of these catalogue entries proves a current offer or recommended purchase.

Talismans

Cunning has Intelligence in its first slot and is paired with Magic Penetration rolls in the secondary catalogue. Prudence starts with Armor and is paired with Health rolls. This presents an offensive route and a durability route for a hero whose burst arrives after setup. Compare them with the actual team protection and owned rolls. Access begins at hero level 120; talisman level and hero level are different systems.

Relic and additional progression
The official Relic infographic keeps extra effects behind explicit levels: level 1 adds Searing Claws every 17 seconds, damaging marked enemies without consuming marks, or placing six marks on each enemy if none are marked; level 10 adds self-cleansing and negative-effect immunity during Ravenous Pack; level 20 adds one Spirit Banishment mark; level 30 reduces damage to Satori from enemies with at least four marks. These are not baseline abilities. Mage class energy and Realm skills remain separate too.

Faction
Mystery

Skills

Skills

Skill 1

Ravenous Pack

White · Ultimate · Mark detonation

Satori's regular attacks deal magic damage and place Fox Fire. Activating the ultimate makes enemies take damage for the marks accumulated on them; the base tooltip grants control immunity during this action. This is not the Relic level-10 removal of all negative effects. Those stronger cleanse and immunity properties must remain gated behind that upgrade.

Numbers and timing
Secondary maximum-skill damage per mark: 0.50 × A + 18,000; listed animation delay 1.35 seconds. The page's evaluated example does not match its listed Magic Attack and this expression, so no maximum-build total is certified. The number of marks on each victim, not one universal mark count, governs the detonation.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 120, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 2

Spirit Banishment

Green · Automatic · Team mark application

Satori damages the opposing team and places Fox Fire, adding more marks according to allied Mystery heroes. The publisher confirms this as a Mystery-scaling skill. The base card must be kept separate from the Relic level-20 enhancement, which supplies one additional mark. Do not silently include that upgrade when comparing an unenhanced Satori.

Numbers and timing
Secondary maximum-skill damage: 0.60 × A + 3,600. The description gives one base mark and an extra mark for each allied Mystery hero, but does not explicitly settle whether Satori counts himself; no assumed five-hero total is published here. First cooldown 8 seconds, baseline cooldown 15 seconds, animation delay 0.5 seconds; capped mark application becomes less likely above target hero level 120.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 120, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 3

Centurial Wisdom

Blue · Passive Intelligence theft and recovery

Each successful damaging instance steals Intelligence from its target until the fight ends or Satori dies. The source says that theft cannot be reversed and cannot exceed the victim's available Intelligence. Successful basic attacks additionally heal Satori based on damage actually dealt. This recovery belongs to basic attacks, not automatically to every damaging skill or each Fox Fire detonation.

Numbers and timing
Secondary capped values: Intelligence stolen per successful damaging instance 600; recovery from a successful basic attack 300% of its dealt damage. The capped tooltip reduces the chance of theft and recovery against targets above hero level 120. No arbitrary-level scaling or guaranteed healing through prevention is inferred.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 100, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 4

Looming Justice

Violet · Passive bonus-energy punishment

A qualifying bonus-energy gain by an enemy applies extra Fox Fire. The tooltip excludes normal energy from taking damage, regular attacks, skill use and defeating an opponent. Consequently a fast-attacking enemy is not automatically receiving this punishment on every normal action; identify the actual bonus-energy source.

Numbers and timing
The secondary maximum-skill table specifies 9 Fox Fire marks for each qualifying bonus-energy event, with reduced application chance above target hero level 120. No smaller-level mark formula, undocumented internal cooldown or guarantee that every separately displayed energy number counts as a distinct event is established. Relic effects remain outside this base trigger.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 80, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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