Qing Mao

Hero Wars: Alliance

Qing Mao

Warrior

Overview

Description

Overview and role
Qing Mao is an Honor Warrior whose physical hits progressively steal Armor. She also brings knockback, blindness and an attack tied to the nearest enemy's remaining Health. Her ultimate combines direct physical strikes with a separate pure burn. These components solve different problems, so the profile should not collapse them into a single Armor Penetration effect or promise identical performance against heroes and bosses.

Reading the battle cycle
Repeated successful physical damage lets Open Heart build a lasting advantage until Qing Mao dies. Early survival therefore matters even when the main goal is offense. Qing Long moves nearby opponents, which can change who stands nearest for later skills. Dragon's Claw uses current rather than maximum Health: it naturally has a different role against a fresh target than against one already close to defeat.

Partners and interactions
Additional Honor allies strengthen the Armor theft specified by Open Heart. Physical teammates can benefit from a target losing Armor, while magic-only attackers should not assume that defense change helps their spells. Tristan's Armor Penetration and Fafnir's physical support are reasonable mechanics to test around her. Check actual formation and buff recipients rather than filling every slot solely to maximize the faction count.

Limits and opposing pressure
An early death ends the lasting Armor-steal effect and stops further accumulation. Control or missed physical hits can also interrupt that plan. Her pure burn now has the publisher's Damage over time trait and cannot miss, be dodged or reflected; do not extend that guarantee to the three direct physical strikes. Percentage-based Dragon's Claw needs boss-specific verification and must not be marketed as an unrestricted boss-health shortcut.

Development decisions
Physical Attack contributes to the documented direct damage, burn and Armor-steal expressions. Armor Penetration helps her physical damage overcome the remaining defense, while Health and other survival stats can preserve time to accumulate theft. These are complementary levers, not interchangeable labels. Compare the team's ability to remove a target before and after the first several hits, instead of investing from total battle damage alone.

Artifacts

Spear of the Crimson Dawn grants team Armor Penetration. Book of Illusions supplies Dodge and Health, and Ring of Agility develops her main stat. The weapon can support physical allies during an ultimate window, whereas the book offers durability rather than more raw attack. Armor theft changes the target's defense; the weapon's penetration changes how an attack interacts with that defense. They should not be described as the same mechanic.

Glyphs and skins

The reviewed glyphs are Armor Penetration, Health, Physical Attack, Agility and Dodge. Skin examples include Masquerade for Armor Penetration, Spring for Physical Attack, Phoenix for Dodge, Demonic for Health and Lunar+ for Crushing. Default gives Agility. Avoid treating Crushing as a renamed penetration stat, or recommending a costly Skin+ before checking the underlying skin, owned build and relevant matchup.

Talismans

Loss has Agility as its first-slot stat and the secondary catalogue associates it with critical-hit chance rolls. Kinship starts with Health and is associated with Physical Attack rolls. One can favor direct offensive potential, while the other combines durability with a stat that also supports Armor theft. At hero level 120, use the actual equipped rolls and survival window to compare them, not just their release order.

Class and additional progression
Warrior class progression adds Physical Attack through successful regular attacks; Open Heart steals Armor on physical-damage strikes. Those are separate triggers and must not be merged into one skill. No Qing Mao-specific Relic upgrade was certified in this review. Dominion Ascension additions, including extra dragon attacks tied to blinded opponents, are excluded from these Alliance base cards.

Faction
Honor

Skills

Skills

Skill 1

Qing Long

White · Ultimate · Knockback and damage over time

The dragon spirit makes three attacks against nearby opponents. Each attack inflicts physical damage, pushes victims back and applies a burn. The burn is a distinct pure-damage component with the publisher's Damage over time trait: it cannot miss, be dodged or reflected, and critical damage is calculated per tick. These DoT guarantees do not certify that the initial physical strikes always connect.

Numbers and timing
Secondary maximum-skill values: 3 strikes, physical damage 0.35 × P + 9,000 per strike; burn damage 0.10 × P + 960 each 0.5 seconds over a listed 5-second burn. Animation delay 0.05 seconds. Whether the three burns stack independently or refresh is not verified, so no full-cast burn total is manufactured.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 120, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 2

Spear of Dawn

Green · Automatic · Blind

Qing Mao strikes nearby front opponents and attempts to blind them. The effect limits attacks through blindness rather than immobilizing its victims; it should not be called a stun. The nearest-enemy area can change after knockback or other displacement, so the target set need not match the opening formation.

Numbers and timing
Secondary maximum-skill damage: 0.40 × P + 3,600. Listed blind duration 4 seconds, baseline cooldown 20 seconds and animation delay 0.58 seconds. At the capped skill, the page warns that blindness is less likely above target hero level 120; no exact probability or lower-level formula is verified.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 120, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 3

Dragon's Claw

Blue · Automatic · Current-health damage

This attack selects the nearest enemy and scales from that enemy's Health remaining at the time of the hit. It is not a flat percentage of maximum Health and not an execution below a fixed threshold. A chance-based level condition is listed, and unrestricted applicability to bosses or other special units is not established by the hero tooltip.

Numbers and timing
Secondary capped value: damage equal to 20% of target current Health. First cooldown 4 seconds, baseline cooldown 18 seconds, animation delay 1.1 seconds. The page says damage success becomes less likely above target hero level 120. Boss caps, damage-type handling and exact level-dependent success probabilities remain unverified.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 100, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 4

Open Heart

Violet · Passive Armor theft

A Qing Mao strike that deals physical damage steals Armor from its victim. Other allied Honor heroes increase the amount. The stolen defense lasts until battle end or Qing Mao's death, and she cannot take more Armor than the target possesses. A pure burn is not a physical-damage strike and should not automatically be counted as another theft trigger.

Numbers and timing
Secondary maximum-skill theft per qualifying strike: 0.015 × P + 600, plus 0.005 × P + 120 for each other allied Honor hero. The target's available Armor is the stated limit. No guaranteed global theft total, unlimited negative Armor or exact multi-target accounting is inferred.

Numerical scope: A is this hero's Magic Attack, P is Physical Attack and H is the Health stat, not remaining Health unless explicitly stated. These are secondary Alliance maximum-skill expressions unless a publisher formula is identified. This skill's ordinary cap is 80, separate from hero level and unlock rank. No arbitrary-level table or maximum-build total is certified. Temporary combat stats can differ; any snapshot exception is stated above. Cooldowns and animation delays are baseline reports, not guarantees under control, displacement or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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