Nebula

Hero Wars: Alliance

Nebula

Support

Overview

Description

Nebula at a glance

Nebula is a Progress Support whose nearby attack amplification now sits alongside a rearward speed-and-protection skill. Her own Physical Attack supports both physical and magical teammates through Equilibrium. The third skill is no longer the old low-Health-target attack: the publisher describes a complete rework, which takes precedence over still-visible legacy community descriptions.

Watch recipients and timing
Check which ally receives Equilibrium when its important attack lands, and which teammates are behind Nebula during Disharmony. These are different positional conditions. In manual modes the orb can be detonated, but its energy pool is shared among enemies caught. A cast that reaches more targets may offer less energy removal per individual target.

Eva and other supported attackers
The publisher specifically recommends trying the updated Nebula with Eva. More generally, a nearby attacker whose skills scale with Physical or Magic Attack can be tested for Equilibrium benefit. Team composition determines automatic formation, so do not assume you can drag any preferred carry beside her. Inspect the actual formation and movement before calling a pairing successful.

Protection is conditional
Disharmony protects Nebula and allies behind her during a short window; it is not a permanent whole-team answer to poison or burn. Serenity also has its own recipients and cleanse limitations. If a frontline hero dies to Damage over Time, adding more Nebula attack does not fix a positional coverage gap. Separate missed timing, uncovered targets and non-removable effects.

Build the support stat, then solve survival
Physical Attack scales the reported healing and both Equilibrium attack bonuses, even when Nebula is supporting a mage. That makes Magic Attack an easy stat to overvalue if you look only at the recipient's damage type. Survival can still be the limiting factor. Compare whether she lives to deliver useful buffs before concentrating exclusively on a larger amplification number.

Artifacts and mixed damage teams
Unborn Stars grants team Physical Attack. Book of Illusions gives personal Dodge and Health, and Ring of Agility develops her primary stat. A magical recipient can benefit from Equilibrium without directly using the weapon's Physical Attack bonus in the same way. Distinguish the shared artifact window from her individually targeted support action when assessing investment.

Glyphs and skins

The documented glyphs are Health, Physical Attack, Agility, Armor and Magic Defense. Romantic and Winter provide Physical Attack, Celestial provides Armor and Spring provides Dodge. The attack choices support her scaling; defensive choices can keep those support actions available. Skin bonuses do not require the matching appearance to be worn, and catalogue entries do not certify present-day availability.

Talismans and recipient needs
Consistency has Agility as its listed main stat, while Stars has Armor. Community slot descriptions add Physical Attack to the former and Dodge to the latter. Compare the complete item rather than its theme: an offensive recipient can still need a more durable Nebula. Hero level 120 is the talisman requirement, not the level of Equilibrium.

Rework and Relic boundaries
The publisher changes the first projectile speed, Serenity's opening and cooldown, and the third skill's entire purpose. Old Disharmony damage and its old cooldown are intentionally excluded. Support-class defense reduction and any Relic changes remain separate. The rework article gives August 31 without a year, so this profile makes no unsupported claim that the update launched in 2026.

Faction
Progress

Skills

Skills

Skill 1

Astral Projection

White · Ultimate: manually detonatable energy orb

Nebula fires an orb that can be detonated manually where the mode permits. Otherwise it detonates at the farthest enemy. Its damage and energy removal are shared across affected opponents. The publisher explicitly sped up this projectile; descriptions calling it slow are legacy wording.

Numbers and timing
The capped community tooltip reports total physical damage of 1.20 × P + 24,000 and a total energy-removal pool of 100%, divided evenly among affected enemies. It lists a 1.35-second animation, but the rework notice supplies no replacement travel speed.

Limits and verification
The pool is not 100% energy removed from every target. Do not manufacture a projectile speed or equate the old animation duration with flight time. Manual detonation availability depends on battle mode.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This white skill caps at 120; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 2

Serenity

Green · Automatic: nearby healing and cleanse

Heals two nearby allies and removes negative effects. When only one ally remains, Nebula can also benefit. Position and the remaining team therefore affect the recipients. The publisher delayed the first use to make cleansing better aligned with early enemy debuffs.

Numbers and timing
Publisher-reworked timers: first activation at four seconds and a 12-second cooldown, replacing 13 seconds. The maximum-skill community healing expression is 0.40 × P + 9,000. The capped tooltip warns that cleanse success decreases against effects applied by an enemy above level 120.

Limits and verification
The 120 threshold concerns the applying enemy's hero level, not a universal guarantee against every effect. Which debuffs are removable and the lower-level success equation remain unverified. Control or speed changes can alter observed timing.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This green skill caps at 120; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 3

Disharmony

Blue · Automatic: rear-line speed and DoT protection

Nebula accelerates herself and allies positioned behind her and blocks incoming Damage over Time during the effect. This is the publisher-confirmed rework of the third skill. It replaces the old lowest-Health-target damage behavior rather than adding a buff to that old attack.

Numbers and timing
The publisher specifies +25% Movement Speed and Skill Recharge Speed for five seconds. The same window blocks incoming Damage over Time. The announcement schedules the change for August 31 at 05:00 UTC+3 but does not print a year in the accessible article.

Limits and verification
The new cooldown is not provided. The legacy 18-second damage-skill cooldown and old damage formula are deliberately excluded. Skill Recharge Speed is not described here as a universal 25% attack-speed increase or 25% damage increase, and front-positioned allies are not promised coverage.

Numerical scope: the +25% and five-second values come from the publisher’s rework announcement, not the old community damage tooltip. This blue skill caps at 100; hero level and promotion rank are separate. No new cooldown or per-level scaling is supplied. Reviewed 4 November 2026; no current-client measurement or invented level rows.

No per-level data provided.

Skill 4

Equilibrium

Violet · Passive: support actions replace normal attacks

Nebula's regular attacks become support actions that temporarily raise a nearby ally's Physical Attack and Magic Attack. Recipient position and the timing of that ally's own skills matter. The two bonuses need not benefit a particular damage dealer equally.

Numbers and timing
The maximum-skill community expressions are P + 13,000 Physical Attack and 1.50 × P + 27,000 Magic Attack, each lasting five seconds. Both scale from Nebula's Physical Attack, not from her Magic Attack or the recipient's attack stat.

Limits and verification
The reviewed entry does not certify a fixed alternation order, stacking rule or stat snapshot for every action. Avoid promising uninterrupted coverage to two specific heroes after displacement. The violet skill caps at 80.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This violet skill caps at 80; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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