Morrigan

Hero Wars: Alliance

Morrigan

Healer

Overview

Description

Morrigan at a glance

Morrigan is an Eternity Healer who uses skeletons as both battlefield bodies and a damage-sharing resource. Bone Armor favors her own faction, while Necromancy changes resurrection interactions. Her contribution should be evaluated through allied survival and denied revivals as well as healing totals. She is not simply a direct-heal substitute with a decorative summon.

Keep the skeleton economy visible
Watch how many skeletons remain when Empathy activates and how quickly they are removed afterward. A strong summon count at the beginning does not guarantee sustained protection through repeated area damage. Bone Armor and Empathy also add skeletons, so the ultimate is not the only reinforcement source. The army cap prevents interpreting every summon event as limitless growth.

Eternity partners and mixed-team tradeoffs
Corvus and other Eternity allies can use the full defensive benefits, while mixed-faction recipients get reduced Bone Armor effectiveness. The publisher also identifies a Morrigan–Octavia interaction because skeletons count as Eternity heroes and can receive relevant buffs. That does not override Octavia's more specific original-team targeting conditions on particular skills; inspect each effect separately.

Resurrection can cut both ways
Necromancy interferes with friendly resurrection attempts as well as enemy ones, and Morrigan's own revival requires Soul Essence. Pairing her with Astaroth or another revival source therefore needs an explicit interaction test. Losing skeletons can also erode Empathy's practical value. Do not claim a permanent answer to every resurrection hero or assume an ordinary enemy death automatically supplies a charge.

Development for durable support
Magic Attack appears in healing, summon Health, redistribution limits and revival Health. Her Armor and Magic Defense also matter because newly summoned skeletons inherit those defenses. This creates a reason to compare support scaling with survival rather than blindly maximizing one number. If the army disappears immediately, a better defensive snapshot may matter more than a larger theoretical heal.

Artifacts for a physical Eternity partner
Raven's Skull provides team Armor Penetration, even though Morrigan herself scales mainly from Magic Attack. Tome of Arcane Knowledge gives personal Magic Attack and Health; Ring of Intelligence develops her primary attribute. The weapon can serve a physical teammate, while the book supports her own kit. A magic-only lineup may value those choices differently from one built around a physical carry.

Glyphs and skins

Her documented glyphs are Health, Magic Attack, Intelligence, Magic Defense and Armor. Spring and Winter are Magic Attack examples; Dark Depths gives Health and Lunar gives Armor. The defensive choices affect both Morrigan's survival and the reported summon-time inheritance. A skin catalogue does not establish present shop access, and additional owned skin stats remain active regardless of the selected appearance.

Talismans and summon survival
The publisher lists Necromancy with Intelligence and Bones with Armor. The community entries associate the former with Health slots and the latter with Magic Attack slots. Compare the entire item when deciding whether she needs stronger scaling, greater personal durability or a sturdier defense snapshot for skeletons. The name Necromancy does not itself grant extra Soul Essence.

Class effects, Relics and uncertain numbers
Healer-class damage conversion can appear alongside Bone Armor healing and should not be mistaken for a base skeleton mechanic. Any Relic changes must be recorded separately. The reviewed tooltip has inconsistent skeleton-attack arithmetic and mismatched example totals; those are explicitly retained as open verification items rather than silently “repaired” into new formulas. The underlying four-skill structure remains distinct from these extra systems.

Faction
Eternity

Skills

Skills

Skill 1

Army of Graven

White · Ultimate: frontline skeleton reinforcements

Morrigan raises six skeletons that fight in front and count as Eternity heroes. Their Armor and Magic Defense are copied from hers when summoned. Maintaining the army matters for Empathy as well as for additional bodies and attacks. The summons are not an unlimited replacement for the original team.

Numbers and timing
The community card states six summons and a simultaneous limit of ten. Skeleton Health is printed as 0.60 × A + 1,200 at capped skill level. The listed animation is 2.5 seconds. The page marks this skill as not copyable.

Limits and verification
The printed skeleton attack formula, 0.60 × A + 2,400, is inconsistent with its displayed 9,995 result and the page's 144,329 Magic Attack. That attack formula is unresolved and must not be treated as verified or silently corrected to 6%. Defense inheritance is a summon-time snapshot.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This white skill caps at 120; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 2

Bone Armor

Green · Automatic: summons, healing and defenses

Morrigan adds two skeletons and temporarily reinforces allies with Armor, Magic Defense and healing. Eternity allies receive the full benefit; other factions receive half effectiveness. This gives faction choice a concrete consequence without making a mixed team automatically invalid.

Numbers and timing
At maximum skill level, the symbolic entries give each defense bonus as 0.20 × A + 1,800 and healing as 0.50 × A + 12,000. The defense window is eight seconds. The baseline timer is 16 seconds and animation 0.55 seconds.

Limits and verification
The page shows inconsistent evaluated totals in its prose and number rows, so no example total is certified. The symbolic expressions are retained as qualified community reports. Extra skeletons still respect the army limit; the text does not establish what happens to excess summons.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This green skill caps at 120; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 3

Empathy of Eternity

Blue · Automatic: Eternity damage redistribution

Morrigan summons two skeletons and places an Empathy effect on Eternity allies. Part of the damage those heroes receive is divided among the skeletons. The protective plan therefore depends on having surviving skeletons; it is not a flat, permanent damage reduction applied to every faction.

Numbers and timing
The effect lasts ten seconds; the community baseline cooldown is 18 seconds. The capped card reports a redistribution limit of A + 12,000 damage for each affected hero.

Limits and verification
The source does not precisely resolve whether the limit is per incoming event or accumulated over the window. Keep it as a reported limit without inventing a per-hit or total-budget interpretation. No fixed redistribution percentage is verified here.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This blue skill caps at 100; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 4

Necromancy

Violet · Passive: resurrection interference and Soul Essence

Enemy deaths produce skeletons. Morrigan blocks resurrection attempts on the battlefield, including friendly ones, while an enemy resurrection attempt grants Soul Essence. She can spend that resource to revive a fallen ally herself. This distinction matters when pairing her with another resurrection hero: a second revive source is not automatically additive.

Numbers and timing
The reported exchange is one skeleton per enemy death, one Soul Essence per enemy resurrection attempt, and one charge spent for an allied revival. At capped skill level, the revival Health expression is 1.50 × A + 24,000.

Limits and verification
An ordinary enemy death is not the same as an attempted resurrection and is not certified as granting Soul Essence. Competing resurrection order, unusual revival exceptions and simultaneous-death sequencing remain client-verification questions. No universal hard-counter guarantee is made.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This violet skill caps at 80; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

← All characters