Maya

Hero Wars: Alliance

Maya

Healer

Overview

Description

Maya at a glance

Maya is a Nature Healer whose flower links personal protection to sustained team recovery. Her poison also applies pressure away from the front target. The publisher now lists her in Nature, even though some community tables still say Mystery. Treat her as a healer with a damage-over-time contribution, not as an instant replacement for every burst healer.

Follow the flower cycle
Watch when the flower first appears, how long it survives and whether allies remain alive until its recovery matters. A destroyed flower can create a root-and-poison response, but losing team healing may still be costly. In manual modes, evaluate the immediate survival need before delaying the first skill solely to chase a favorable damage window.

Nature partners and positioning
The publisher specifically connects Maya with Oya and describes healing-based Nature combinations around Mojo, Alvanor and Mushy & Shroom. These are interactions to test: extra recovery may help a wounded summon activate or an ally reach Mojo's full-heal condition. Check that the team still has enough protection before the first flower, rather than assuming shared faction solves the opening.

What can interrupt the plan
Early burst can defeat an ally before sustained recovery catches up. Poison being unable to miss or be dodged does not make it unblockable: the updated Nebula skill explicitly blocks incoming Damage over Time. A root is also not a general action lock. Separate problems caused by healing prevention, flower destruction and enemy control when reviewing a loss.

Invest for the job that is failing
Magic Attack is relevant to flower recovery, flower Health and the reported poison formulas. Maya's own survival remains a different question from flower durability. If she dies before establishing the flower, extra poison scaling may not address the problem; if she survives but the team cannot finish, examine the damage plan instead of automatically buying more defensive stats.

Artifacts and defensive timing
Mother Tree's Branch supplies team Magic Defense; Tome of Arcane Knowledge gives personal Magic Attack and Health, and Ring of Intelligence develops her primary attribute. The weapon can support a vulnerable magic-damage window, while the book improves both recovery scaling and durability. Its team bonus is an activation window, not a permanent property of every flower tick.

Glyphs and skin stat choices
Her documented glyph set is Magic Attack, Intelligence, Armor, Magic Defense and Health. Catalogue examples include Champion and Winter for Magic Attack, Romantic for Health, Devil for Magic Defense and Default for Intelligence. Match the stat to the observed failure. A catalogue is not a promise of current purchase access; changing the visible outfit does not turn the other owned bonuses off.

Talismans: output or physical resilience
The publisher lists Blooming with Intelligence and Spring with Armor. The former is a natural route into her primary-stat scaling; the latter addresses physical pressure on Maya herself. Neither choice removes the need to inspect additional-slot rolls and the actual opponent. A talisman requires hero level 120, which is separate from the level of her blue or violet skill.

Rework, Relic and class boundaries
The official Maya guide announces updated skills and a Relic for November 3 without printing a year. A dated community rework article places that announcement in historical context, so it is not presented as a new 2026 launch. Healer-class damage conversion and Relic-triggered flower effects are additional systems; the four cards below describe the base kit and flag unresolved rounded poison values.

Faction
Nature

Skills

Skills

Skill 1

Queen of Flowers

White · Ultimate: flower shield and team healing

Maya surrounds herself with a flower that takes attacks in her place and sustains allies while it survives. Think of the flower as a separate protective resource: a large opening heal is not promised, and losing the flower ends this particular healing window. Its destruction can then trigger Queen's Revenge.

Numbers and timing
At maximum skill level, the reviewed Alliance tooltip gives healing per second as 0.10 × A + 3,000 and flower Health as 1.35 × A + 34,800. It reports a 0.73-second animation delay. The rework commentary independently distinguishes the newer 10% healing coefficient from the older 7%.

Limits and verification
The publisher announces changed skills but does not publish the complete numeric tooltip on the accessible page. These are community formulas, not a current-client capture. Do not equate flower Health with Maya's own Health, assume permanent immunity, or import Relic-triggered roots into this base card.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This white skill caps at 120; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 2

Poisoned Pollen

Green · Automatic: distant-target pure damage over time

Maya poisons the farthest opponent. This can pressure a rear enemy without first defeating the front line. The publisher identifies damage from this skill as Damage over Time, a trait that cannot miss, be dodged or be reflected. That rule does not prevent separate damage-blocking effects from stopping it.

Numbers and timing
The reviewed capped tooltip reports six seconds of poison and a tick every 0.5 seconds, with a printed tick formula of 0.063 × A + 1,200. It lists a 12-second baseline cooldown and a 0.61-second animation. A separate rework guide describes a 75% Magic Attack coefficient for the whole effect, not for each tick.

Limits and verification
The 6.3%-per-tick presentation is rounded and does not exactly reconstruct the reported 75% whole-effect coefficient. Preserve this discrepancy; do not multiply rounded ticks into a certified total or manufacture lower-level rows.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This green skill caps at 120; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 3

Poisonous Bonds

Blue · Automatic: displacement and pure damage over time

Roots draw the enemies at the two ends of the opposing formation toward each other and apply poison. The practical value is both positional and damaging: changing where those enemies stand can change who other attacks reach. The publisher includes this skill in the Damage over Time trait update.

Numbers and timing
The capped community entry reports six seconds, damage every 0.5 seconds, and a printed tick expression of 0.042 × A + 1,200. Listed timers are 13 seconds initially and 20 seconds between casts, with a 0.8-second animation. Rework commentary describes a 50% Magic Attack coefficient over six seconds and faster activation, without giving the replacement initial timer.

Limits and verification
The rounded tick coefficient and whole-effect coefficient are not exact equivalents. The timing may retain pre-rework data, so the 13/20-second values are provisional rather than confirmed post-rework timing. Displacement eligibility and poison damage are separate questions.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This blue skill caps at 100; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

Skill 4

Queen's Revenge

Violet · Passive: roots on flower destruction

When the flower is destroyed, nearby enemies are rooted and damaged over time. Rooting stops movement; it should not be described as a universal stun or an inability to attack. This base trigger is flower destruction. Effects that also trigger roots when the flower appears belong to a Relic upgrade and must be recorded separately.

Numbers and timing
The community maximum-skill card reports an eight-second effect, a 350-unit internal area, and 0.063 × A + 3,360 pure damage every 0.5 seconds. The publisher confirms that this damage carries the Damage over Time trait.

Limits and verification
The internal area value has no verified conversion into screen distance. Tick coefficients are a rounded community presentation, not a basis for a certified total. The violet skill caps at 80; 120 would be the hero-level cap, not this skill's level.

Numerical scope: A means this hero’s Magic Attack, P means Physical Attack and H means Health, except where a recipient or battle-start snapshot is explicitly identified. The formulas are reviewed community maximum-skill expressions, not certified current-client values or equations for every level. This violet skill caps at 80; skill level, hero level and promotion rank are distinct. Timers are baseline reports, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no invented level rows.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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