Martha

Hero Wars: Alliance

Martha

Healer

Overview

Description

Martha at a glance

Martha is a Mystery Healer whose team recovery depends on a healing totem, while her ultimate accelerates allies. Her own basic-attack projectile supplies distance-dependent self-healing. These are distinct systems: self-sustain does not prove the team is receiving healing, and a large end-of-fight total can conceal a dangerous opening before the totem contributes.

Read the totem window
Watch when Tea Party is cast, how long the totem survives and whether allies die in the gaps. A destroyed totem removes the platform that Healing Brew needs. Also inspect where Martha is standing: forced movement can shorten projectile travel and expose her to different threats. The speed ultimate is not a replacement for an absent totem or an immediate emergency heal.

Partners and interactions
Damage dealers that need time to work can benefit from sustained recovery and faster actions. Lars and Krista are one example of a multi-skill cycle that can use this breathing room; Lilith’s Health-spending team is another context to test. Choose the partner according to the fight’s opening and damage pattern, not because a historical Hydra lineup was labeled universally best.

Vulnerabilities of a shared healing source
The totem cannot be selected as an ordinary target, but area damage can destroy it. Back-line access, displacement and healing denial can therefore interfere with her contribution in different ways. If Martha survives while allies die, determine whether the problem is cast timing, totem survival or reduced healing before assuming she simply needs more defensive stats.

Investment reasoning
Her self-heal and the reviewed Healing Brew expression depend on Health, while Tea Party depends on Magic Attack. Health and defense also affect survival and can change battle timing, so there is no universal “keep Martha weak” or “maximize every stat first” rule. Compare the actual mode and opponent. The inconsistent published Healing Brew numbers are not suitable for a precise upgrade-return calculation.

Artifacts

Zarakkari Teapot supplies team Armor. Tome of Arcane Knowledge develops Magic Attack and Health, and Ring of Intelligence develops Intelligence. The book touches both relevant healing inputs, while the weapon helps during a temporary defensive window. The teapot artifact and Tea Party’s battlefield totem are related in theme but are not the same mechanic or the same upgrade control.

Glyphs and skins

Her reviewed glyphs are Health, Magic Attack, Armor, Intelligence and Magic Defense. Alliance skin examples are Masquerade for Health, Winter and Celestial+ for Magic Attack, Solar for Magic Defense and Default for Intelligence. These bonuses differ from some Dominion Era catalogues. Match the stat to the recovery or survival problem and verify acquisition separately; the visible outfit does not select which owned bonuses apply.

Talismans

The publisher lists Longevity with Intelligence and Tea-Time with Magic Attack. Community slot listings give Health to Longevity and Armor to Tea-Time. One route develops her Health-related recovery and reserve, while the other combines a direct Tea Party input with physical defense. Actual rolls and enemy damage type matter; neither is a blanket recommendation for every Hydra or PvP team.

Extra healing is not another base card
Healer class progression can add a separate protective healing effect after an ally is healed. Do not count it as extra Tea Party ticks or silently include it in Healing Brew’s formula. Record class level when comparing healing reports. Realm skills and Dominion Era Ascension effects remain outside this Alliance base-kit profile.

Faction
Mystery

Skills

Skills

Skill 1

Foremother's Oath

White · Ultimate

Foremother’s Oath accelerates the allied team temporarily.

The skill improves action speed; it does not itself restore Health. Judge whether the faster actions occur while allies can actually act rather than being controlled.

Numbers and conditions
At white skill level 120, the Alliance community tooltip reports a 240% speed increase for 6 seconds. This is the reported increase, not a claim that total speed is merely 240% of normal. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
Do not convert this wording into a universal number of extra attacks or assume every animation, cooldown and damage-over-time effect accelerates identically. The current client’s exact timing rules were not measured. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 2

Secret of Longevity

Green · Passive modification of basic attacks

Secret of Longevity heals Martha when her basic-attack projectile hits an enemy. Greater travel distance increases the recovery.

This restores Martha herself, not all allies. Moving her closer to the opponent can change the result even when her displayed stats stay the same.

Numbers and conditions
At green skill level 120, the community maximum per projectile is 0.24 × H + 48,000, where H is Martha’s Health stat. It is explicitly an upper limit, not the guaranteed heal at every distance. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
The distance-to-heal curve, minimum heal and treatment of a projectile that fails to hit are not established. No linear interpolation or per-distance level table is invented. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 3

Tea Party

Blue · Automatic

Tea Party creates a totem in front of Martha that heals allies. Enemies cannot target it directly, but area damage can destroy it.

The totem is a vulnerable shared recovery source. Protecting Martha does not automatically protect the totem from area attacks.

Numbers and conditions
At blue skill level 100, the source prints a healing expression of 0.60 × M + 30,000 for each ally and an 8-second window, with M meaning Martha’s Magic Attack. The rate domain is unresolved. Community cooldown: 15 seconds. Skill-level cap: 100; hero level, skill level and colored rank are distinct.

Limits and source status
The source labels the value as Health regeneration without unambiguously establishing whether that expression is a per-tick, per-second or whole-window amount. No tick total is derived. Destruction can shorten the effective window. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 4

Healing Brew

Violet · Passive while totem is active

While Tea Party’s totem exists, Healing Brew gives additional recovery to the ally with the least Health.

This depends on the totem being active; it is not an independent emergency heal that continues when the totem is destroyed.

Numbers and conditions
The indexed Mobile wiki section prints 0.15 × H + 400 × L + 6,000 Health regeneration per second for 8 seconds, where L is this skill’s level. At violet cap L = 80, that expression becomes 0.15 × H + 38,000. This is a qualified community formula, not a current-client measurement. Skill-level cap: 80; hero level, skill level and colored rank are distinct.

Limits and source status
OMG.ROCKS instead prints 15% Health + 326,000 alongside a displayed 157,070 result, which is internally inconsistent for positive Health. The discrepancy remains unresolved; no precise healing forecast is approved. Target refresh and lost-totem timing also remain unverified. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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