Luther

Hero Wars: Alliance

Luther

Tank

Overview

Description

Luther after the rework
Luther is an Honor Tank who jumps into the enemy formation and uses close-range stuns. The publisher’s October 2026 material confirms that his base fourth skill now gains additional Magic Defense when he takes magic damage. His new Relic adds further effects, but those must not be folded into the four base cards. Older community numeric tables do not fully reflect the rework.

Read the landing and the exposed front
Watch where Luther lands, who turns toward him and which teammate becomes exposed after he leaves the front. A disruptive jump can still lose value if the rest of the team cannot survive the resulting formation. Gehenna follows the landing, so an interrupted or prevented movement can matter beyond the damage of Omen alone. Assess automatic timing in the mode you intend to play.

Partners and interactions
The publisher’s Relic examples include Guus and Tristan, linking recovery and critical support with Armor Penetration. Artemis is also shown in one example lineup. Treat these as starting points for tests, particularly with the stated Relics equipped, rather than universal teams. A second front-line protector may be useful when Luther’s jump leaves another ally receiving the attacks he previously absorbed.

Magic resistance is not universal protection
His revised passive reacts specifically to magic damage. Physical and pure damage need their own analysis, and Magic Defense does not guarantee control immunity. Forced movement can also remove him from the position where his short-range effects are useful. Do not infer that every Intelligence hero loses automatically to him or that increased Magic Defense protects all allies equally.

Investment reasoning
Health and defenses address surviving the jump; Physical Attack relates to his offensive skill scaling. The recent rework makes old numerical comparisons unsafe without a current tooltip. If his Relic is equipped, Magic Defense also participates in the documented counterattack system, but this is a different reason to develop the stat from simply reducing magic damage. Diagnose the actual loss before choosing an expensive upgrade path.

Artifacts

Hammer of Righteous Judgment supplies team Armor. Defender’s Covenant develops Luther’s Armor and Magic Defense; Ring of Strength develops Strength. The book provides two personal defensive routes, while the weapon protects the team during its activation window. Neither automatically repairs the positional vulnerability created when Luther jumps away from his own front line.

Glyphs and skins

The reviewed glyph set is Armor, Health, Strength, Magic Defense and Physical Attack. Skin examples include Angel and Casey Jones for Armor, Cybernetic for Health, Winter for Magic Defense and Stellar for Physical Attack. These are documented stat choices, not a claim that a crossover skin is currently purchasable. Select according to the pressure Luther actually receives after landing.

Talismans

The publisher lists Faith with Strength and Purification with Physical Attack. The community additional slots are Health and Toughness respectively. They support different balances of damage and survival; compare rolled values rather than using a fixed guide order. Because the base scaling has recently changed, verify the current client before evaluating a marginal damage gain from the offensive route.

Relic boundaries
The publisher assigns Righteous Retribution to Relic level 1, recurring Gehenna every 11 seconds to level 10, extra Armor Penetration after magic damage to level 20, and nearby enemy Magic Attack reduction to level 30. Base Doctrine of Faith’s 4-second Magic Defense gain exists without that Relic. These distinctions prevent a base-only Luther from being credited with abilities he has not unlocked.

Faction
Honor

Skills

Skills

Skill 1

Sentence

White · Ultimate

Sentence damages and briefly stuns nearby opponents. It is the first base skill, separate from Omen’s jump and the Relic’s accumulated counterattack.

Its close-range result depends on Luther’s actual position when it resolves. The reviewed community card marks it as not copyable.

Numbers and conditions
An older community capped table lists a 1-second stun and damage 0.60 × P + 6,000 at white skill level 120. P is Physical Attack. These are historical reference figures, not verified post-rework damage coefficients. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
Recent rework reporting says damage scaling increased, but the publisher material reviewed does not print the replacement expression. Do not use the historical coefficient to forecast current damage. Current stun timing and level-resistance formula still need client confirmation. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 2

Omen

Green · Automatic

Omen moves Luther deep into the enemy formation and damages nearby enemies at his destination.

The jump can alter which hero is receiving attacks on both sides. It is not automatically beneficial if another ally becomes exposed while Luther is away.

Numbers and conditions
The older green-level-120 table prints 0.10 × P + 6,000 damage, a 10-second initial cooldown and a 26-second later cooldown. These are marked historical because the recent rework changed base scaling. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
A current post-rework damage expression is not verified. The Relic’s separate 11-second Gehenna trigger is not evidence that Omen itself now jumps every 11 seconds. No guaranteed displacement of every opponent is asserted. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 3

Gehenna

Blue · Triggered after Omen

After Omen’s landing, Gehenna releases a forward wave that damages and stuns enemies ahead of Luther.

Position and facing after the landing affect its useful coverage. This is the base landing interaction; recurring casts without a landing require the relevant Relic upgrade.

Numbers and conditions
The older capped blue table lists a 2-second stun and 0.20 × P + 3,000 damage at skill level 100. The publisher confirms that Relic level 10 separately adds a trigger every 11 seconds. Skill-level cap: 100; hero level, skill level and colored rank are distinct.

Limits and source status
The old damage coefficient is not certified after the rework. The capped source’s enemy-level-120 resistance warning is a hero-level threshold, not a blue skill cap. Current stun duration and replacement damage formula remain unverified. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 4

Doctrine of Faith

Violet · Passive and reactive

Doctrine of Faith passively increases Luther’s Magic Defense. The publisher explicitly confirms an additional Magic Defense increase each time he receives magic damage.

This is part of the revised base skill, not a benefit that first appears at Relic level 20. The Relic adds Armor Penetration to the same kind of event.

Numbers and conditions
The publisher states that the extra Magic Defense lasts 4 seconds. The violet skill cap is 80. The old community page’s flat example of 7,969 Magic Defense is not accepted as the reworked formula or a universal value. Skill-level cap: 80; hero level, skill level and colored rank are distinct.

Limits and source status
The new base and triggered amounts, stacking behavior and refresh rule are not printed in the publisher image reviewed. Physical damage does not meet the stated magic-damage trigger. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

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