Lilith

Hero Wars: Alliance

Lilith

Mage

Overview

Description

Lilith at a glance

Lilith is a Strength-based Chaos Mage whose offense grows around Health and self-sacrifice. Her ultimate raises current and maximum Health, while Sacrifice converts Health spent before skills into temporary Magic Attack. She attacks the enemy center and nearby opponents, so positioning and the number of enemies actually reached matter. Her Mage class does not imply that Intelligence is her main stat.

Read Health as both reserve and fuel
Distinguish Health gained from Underworld Seal, Health lost to Sacrifice and Health restored by allies. A larger bar is both a survival reserve and an input to her sacrifice-based attack gain. If she drops below the sacrifice condition, the expected temporary Magic Attack gain is no longer assured. Judge whether recovery sustains the cycle rather than treating every friendly Health loss as enemy damage.

Partners and interactions
Aidan and other recovery supports are worth testing around her friendly-Health-loss loop. Dorian is a positional option where his Vampirism reaches her, while Xe’Sha is a familiar Chaos partner to investigate. Their usefulness depends on the mechanics and positioning of the whole team. Adding Chaos allies increases the contribution described by Underworld Seal, but matching faction alone does not replace sufficient healing.

Limits of central pressure
Lilith’s area effects can miss value when the enemy formation or movement keeps important opponents outside the center. Interruptions and early back-line access can prevent the Health-growth cycle. Her damage being magic does not guarantee it defeats strong magic defenses. Sacrifice’s low-Health condition stops her own expenditure; it does not stop enemy attacks from finishing her.

Investment reasoning
Health is unusually relevant because Sacrifice derives its Magic Attack gain from Health spent. Magic Attack and Magic Penetration improve different parts of damage delivery, and defensive stats can preserve the time needed to grow. Compare her opening survival with her later damage instead of assuming one stat is always superior. The live Health and attack snapshot rules are not established by a static maximum-build page.

Artifacts

Devil’s Contract supplies team Magic Penetration. Manuscript of the Void develops her own Magic Penetration and Magic Attack, while Ring of Strength supports her main attribute. The ring’s Health contribution fits the sacrifice loop, but that does not automatically make it the best first purchase. The weapon’s temporary team window and personal equipped stats should be evaluated separately.

Glyphs and skins

Her reviewed glyphs are Health, Armor, Strength, Magic Penetration and Magic Attack. Skin examples include Devil for Magic Penetration, Winter and Lunar+ for Health, Predator for Magic Attack and Stellar for Armor. Health-oriented skins can affect both survival and the sacrifice input. They are not promises of currently available offers, and changing the visible outfit does not remove other owned skin bonuses.

Talismans

The publisher lists Flame with Strength and Hatred with Health. The reviewed additional-slot stats are Armor for Flame and Magic Attack for Hatred. This is a meaningful physical-survival versus sacrifice/offense comparison, not merely a contest between item names. Compare actual rolls and the opponent’s damage, and remember that talismans require hero level 120 rather than level 120 in every base skill.

Progression and attribution
Mage class Energy can alter when Lilith casts and therefore when she pays Sacrifice’s Health cost. A change in rotation is not necessarily a change to Underworld Seal itself. Record class and any Relic settings when comparing builds, and keep Realm skills separate from these four base skills. Class progression is not another base healing or sacrifice skill.

Faction
Chaos

Skills

Skills

Skill 1

Underworld Seal

White · Ultimate

Underworld Seal targets the central enemy and explodes around that target. Each enemy damaged and each allied Chaos hero contributes to Lilith’s increase in both current and maximum Health.

The growth depends on qualifying targets and allies, not simply on pressing the ultimate. Reaching more enemies can matter for future survival as well as immediate damage.

Numbers and conditions
At white skill level 120, the reviewed magic damage is 0.40 × M + 6,000, where M is Lilith’s Magic Attack. The capped tooltip reports a 3% current-and-maximum-Health increase for each enemy damaged and each allied Chaos hero. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
The percentage base, whether self counts in the allied-Chaos term, stacking arithmetic and duration of accumulated growth are not independently established. No universal Health multiplier is calculated. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 2

Demonic Fury

Green · Automatic

Demonic Fury temporarily doubles Lilith’s basic strikes and makes them attack the enemy center with additional area magic damage.

This changes her basic-attack pattern during the effect; it is not a permanent doubling of every skill. Central targeting can reach a different set of opponents from a nearest-target attack.

Numbers and conditions
At green skill level 120, the reported extra area damage is 0.30 × M + 15,000. The effect lasts 10 seconds. Community timings: 8-second initial cooldown and 17-second subsequent cooldown. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
The source does not clearly resolve whether every strike carries an identical extra area event or how missed or interrupted attacks are handled. Do not multiply the tooltip by an assumed number of attacks. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 3

Fire Breath

Blue · Automatic

Fire Breath hits the enemy center with a magic-defense reduction affecting the target and nearby opponents.

Its primary documented contribution is weakening Magic Defense for the following magic attacks. Do not add an unlisted fire-damage formula merely because the animation shows flames.

Numbers and conditions
At blue skill level 100, the reviewed reduction is 0.25 × M + 7,500 for 8 seconds. Community timings: 7-second initial cooldown and 12-second subsequent cooldown. Skill-level cap: 100; hero level, skill level and colored rank are distinct.

Limits and source status
Area boundaries, stacking with other reductions and application under immunity are not fully established. The source’s awkward phrase “by 8 seconds” is interpreted as duration, not a defense amount. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 4

Sacrifice

Violet · Passive before qualifying skills

When Lilith is above 25% remaining Health, Sacrifice spends 5% of her maximum Health before a skill and raises her Magic Attack by the amount sacrificed for 10 seconds.

Health is therefore an offensive input as well as a defensive pool. Recovery can keep the condition available, but the threshold does not make Lilith safe from enemy damage.

Numbers and conditions
The capped violet tooltip gives the attack gain as 0.05 × H, where H is the maximum-Health input used for the sacrifice. The violet skill cap is 80. It also says triggering becomes less reliable if Lilith’s hero level exceeds the capped reference threshold of 120. Skill-level cap: 80; hero level, skill level and colored rank are distinct.

Limits and source status
The source does not settle stack refresh versus independent accumulation, stat snapshot, or exact ordering when a skill also increases maximum Health. Do not equate a maximum-build example with a permanent attack bonus. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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