Lara Croft

Hero Wars: Alliance

Lara Croft

Marksman

Overview

Description

Lara Croft at a glance

Lara Croft is a Progress Marksman with physical damage, critical-hit enhancement, a central explosion and supporting healing. Her double-shot basic attack and artifact-discovery mechanic give her an identity beyond a single burst. This profile concerns Alliance: Dominion Era descriptions with Ascension upgrades, a fifth expedition skill or different stun durations must not be imported into these four cards.

Read damage and discoveries separately
Track whether Lara stays active long enough to discover artifact effects, then whether later ultimates occur while the team can exploit them. A large late damage total does not show how safe the opening was. The sources disagree about Lost Knowledge’s trigger, so this profile does not promise a new discovery on every ultimate or build a precise Energy rotation from that assumption.

Partners and interactions
Physical Attack support can affect both Lara’s damage and the healing expression of Power of the Tombs. Protection is also valuable because it gives the discovery mechanic more time. Julius and Sebastian are community suggestions to test around a Progress or critical-hit core, not a guaranteed best team. Verify the particular partner’s base skills and Relic state before assuming a cleanse or other extra protection is present.

Weaknesses and opportunity cost
Critical damage still depends on successfully landing suitable hits. Control, early back-line pressure and physical mitigation can interrupt the plan before artifact variety matters. Her healing belongs to an offensive ultimate and does not by itself establish that a dedicated healer can be removed. Historical crossover availability is not a reason to promise that a new player can summon or finish her today.

Investment reasoning
Physical Attack feeds the reviewed damage, healing, critical-chance increase and Lost Knowledge gain. Armor Penetration addresses mitigation rather than increasing the printed attack expression, while Health and defenses address early removal. Compare how many useful actions she completes before deciding which stat to develop. A powerful hypothetical late-battle build is irrelevant if the tested team loses its opening exchange.

Artifacts

Lara’s Jade Necklace provides the normal Physical Attack weapon bonus. Warrior’s Code develops Critical Hit Chance and Physical Attack; Ring of Agility develops her main stat. Lost Knowledge can add different non-repeating artifact effects, so record both weapon level and discoveries when comparing runs. The artifact is not the same progression system as a Legendary Relic merely because the ultimate’s story calls its object a relic.

Glyphs and skins

The reviewed glyph set is Armor Penetration, Critical Hit Chance, Health, Physical Attack and Agility. Alliance skin examples include Diving for Critical Hit Chance, Doppelganger for Physical Attack, Antarctica for Health and Angel of Darkness for Armor Penetration. Cross-edition skin stats differ, so use an Alliance catalogue. These examples document bonuses, not a current offer or spending recommendation.

Talisman of Adventure
The publisher lists Adventure with Agility; the Alliance community catalogue adds Armor Penetration slots. This combination links primary-stat growth with a direct route through physical mitigation. Compare the actual slot rolls and the opponent’s Armor rather than assuming the talisman fixes every missed or weak attack. The equipment requirement is hero level 120, independent of the blue or violet skill caps.

Extra progression and edition boundaries
Marksman class damage is additional to Lara’s four base cards and can affect low-Health targets. Keep it separate from the two basic shots, the explosive arrow and the temporary artifact effects in a battle analysis. This Alliance profile adds no Dominion Era Ascension or Expedition Expert card. Compare Alliance-only progression when evaluating the damage of an extra attack or the timing of a stun.

Faction
Progress

Skills

Skills

Skill 1

Power of the Tombs

White · Ultimate with passive basic-attack modification

Power of the Tombs deals physical damage to every enemy and heals allies affected by the ancient relic. Its passive component makes Lara’s basic attack fire two shots.

The healing is tied to this cast; two basic shots do not mean every shot heals the team. Enemy count can change damage totals without changing the per-enemy expression.

Numbers and conditions
At white skill level 120, the Alliance community expressions are 0.40 × P + 8,400 damage per enemy and 0.30 × P + 12,000 healing per affected ally. P is Lara’s Physical Attack. The base attack contains 2 shots. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
A secondary community explanation assigns 100 Energy to each shot, but this has not been measured here. No guaranteed five-attack ultimate schedule is asserted. Do not substitute Dominion Era’s different expressions. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 2

Critical Thinking

Green · Automatic

Critical Thinking temporarily raises Lara’s Critical Hit Chance and changes her physical critical-damage multiplier.

Chance and damage multiplier are different: the buff makes successful critical hits stronger but does not promise that every attack crits.

Numbers and conditions
At green skill level 120, the reported Critical Hit Chance gain is 0.05 × P + 1,200 for 8 seconds, and critical damage changes from 200% to 300%. Community cooldown: 16 seconds. Skill-level cap: 120; hero level, skill level and colored rank are distinct.

Limits and source status
Critical Hit Chance is a rating, not a direct probability. The reviewed Alliance card has no Ascension guarantee against stunned targets; that belongs to another edition. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 3

Steady Shot

Blue · Automatic

Steady Shot sends an explosive arrow into the central enemy. Opponents within the blast take physical damage and are stunned.

It is an area attack centered on a target, not an unconditional hit on every enemy. Movement can change which opponents are within the blast.

Numbers and conditions
At blue skill level 100, the reviewed damage is 0.40 × P + 12,000 per affected enemy, with a 3-second stun and a community cooldown of 14 seconds. Skill-level cap: 100; hero level, skill level and colored rank are distinct.

Limits and source status
A 2-second stun appears in Dominion Era material and is not adopted for this Alliance card. Exact blast distance, resistance behavior and cast interruptions remain client-check items. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

Skill 4

Lost Knowledge

Violet · Automatic; exact trigger disputed

Lost Knowledge increases Lara’s Physical Attack for the rest of the battle and discovers a non-repeating artifact effect. Later ultimates can activate discovered effects in addition to the weapon’s usual bonus. The listed pool is Magic Attack, Armor, Magic Defense, Armor Penetration, Magic Penetration, Critical Hit Chance and Dodge.

Discovery and activation are different events. Do not describe the random pool as a chosen buff or claim that a particular bonus must appear first.

Numbers and conditions
At violet skill level 80, OMG.ROCKS reports a gain of 0.05 × P + 2,400 Physical Attack and a 20-second cooldown. Bonus power is linked to weapon-artifact level. Olympus instead says each ultimate triggers the gain and discovery. Skill-level cap: 80; hero level, skill level and colored rank are distinct.

Limits and source status
The trigger conflict is unresolved; the profile accepts the shared gain/discovery/activation mechanics without claiming a verified cadence. Attack snapshot, stacking calculation and behavior after all bonuses are found remain unverified. Sources reviewed 4 November 2026. Community tooltips are not current-client observations; no level rows or full-build totals are inferred.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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