Keira

Hero Wars: Alliance

Keira

Marksman

Overview

Description

Overview and role
Keira is an Eternity Marksman whose basic-attack ricochets and travelling blades spread physical pressure through a formation. Her extra basic-attack damage has an Armor Penetration condition, so the relevant target defenses matter as much as a headline attack number. She is an offensive centerpiece that needs enough time to convert spread damage into defeats. A large damage total can still be a poor result if it leaves several enemies alive and able to recover or use ultimates.

Reading the battle cycle
Watch the front target and the ricochets separately, then check what happens on the blades' return path. The return carries the silence condition, so outward damage alone is not evidence that the intended disruption occurred. During Enraged Soul, ask whether Keira is actually attacking or is disabled. For Piercing Pain, compare penetration with the target's effective Armor in the relevant moment; a permanent build screenshot may not show the temporary defensive buffs active in combat.

Partners and interactions
Jet is a possible critical-support partner, but that route introduces its own risk against retaliation. A protective support or a source of recovery can instead address whether Keira survives her attack window. Dorian is only relevant if the actual formation keeps her within his aura's reach; sharing a team is not sufficient. Eternity interactions are another avenue to test, not an automatic requirement. Keep the lineup's job clear rather than adding support names without checking their targets and timing.

Weaknesses and exceptions
The publisher identifies Corvus as a concern for frequent or widespread damage dealers such as Keira, because his altar retaliates when allies take damage. Her area effects can reach Octavia without directly selecting her, according to the combat FAQ, but that does not negate the rest of a dodge team's protections. Silence is not a complete shutdown of every passive or basic attack. Against a single boss, the opportunity provided by spreading attacks is different from the opportunity in a five-hero fight.

Development decisions
Armor Penetration deserves analysis because it both addresses Armor and participates in Piercing Pain's condition. Once a relevant target is already fully penetrated, additional penetration is not automatically the best marginal gain; other opponents or temporary Armor buffs may change the answer. Physical Attack increases the reported hit expressions, while survival investment can preserve a speed window. Avoid spending only to increase a static Power total. The useful comparison is whether the same defense is defeated more consistently.

Artifacts

Octaviana's Blades supplies a Physical Attack weapon buff; Alchemist's Folio adds Armor Penetration and Physical Attack; Ring of Agility gives Agility. The book supports both regular physical damage and the stat comparison used by Piercing Pain. The weapon creates a temporary team damage opportunity around the ultimate, not a permanent improvement to every basic attack. Match artifact development to a clear fight objective rather than a universal book-ring-weapon ranking.

Glyphs and skins

Her documented glyphs are Armor Penetration, Health, Agility, Physical Attack and Armor. Winter is a penetration skin, Romantic+ and Blooming are Physical Attack options, Devil offers Magic Defense and Spring Armor. These are catalogue examples, not verified purchase availability. For a fragile attacker, decide whether the next change creates a new damage opportunity or merely makes a missed opportunity look larger on the tooltip. Skin+ must be distinguished from its unenhanced version.

Talismans

The publisher lists Loyalty with Agility and Valor with Health, usable at hero level 120. Compare the full equipped versions and secondary rolls against the intended opponent. An offensive improvement may be wasted if Keira dies before Enraged Soul or the return of Blade Whirlwind; a survival improvement may be unnecessary if the fight is already won earlier. Neither talisman grants the Dominion Era Ascension resurrection sometimes mixed into Alliance-labelled guides.

Class progression, Relics and Realm
The Marksman class has a separate low-target-Health damage trigger; it is not part of Dancing Blades' ricochet fraction or Piercing Pain's Armor condition. Keep those sources distinct when explaining improved damage after class development. No Keira-specific Relic text was verified here. Ascension-based resurrection, Pets and other Dominion Era additions are excluded, and any Realm troop abilities require their own section outside the four hero-combat cards.

Faction
Eternity

Skills

Skills

Skill 1

Blade Whirlwind

White · Travelling-blade ultimate and return silence

Blade Whirlwind sends blades through the formation to the farthest enemy and back, damaging opponents along their route. The silence is applied on the return, not automatically at the start of the outward pass.

Numbers and limits: the secondary maximum-skill expression is 0.30P + 6,000 per hit, with a 4-second silence. The guide states that the silence can affect higher-level enemies; no unsupported hard level cutoff is added. The return-path geometry and interruptions prevent a guarantee that every possible hit occurs. P is Keira's Physical Attack.

Practical reading: separate damage dealt from silence successfully applied. The publisher confirms that Keira's area effects can reach Octavia despite restrictions on directly targeting her.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 120, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

Skill 2

Enraged Soul

Green · Automatic attack/skill-speed buff

Enraged Soul temporarily increases Keira's attack and skill speed. It is an automatic acceleration window, not a player-triggered second ultimate. It does not grant a base resurrection in Alliance.

Numbers and limits: the secondary maximum-skill snapshot reports a 5-second duration and a 290% increase to attack and skill speed, with an 11-second initial cooldown and 25-second baseline cooldown. The awkward source phrase 'speed increases by 5 seconds' is interpreted as duration, not an increase measured in seconds. This profile does not convert that tooltip into an exact attacks-per-second schedule.

Practical reading: control can consume the valuable window without useful attacks. Compare what Keira actually accomplishes during the effect, rather than only the displayed speed bonus.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 120, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

Skill 3

Dancing Blades

Blue · Passive basic-attack ricochets

Dancing Blades allows basic attacks to ricochet between enemies. The secondary hits are reduced components of the basic-attack pattern; they are not additional casts of Blade Whirlwind.

Numbers and limits: the reviewed Alliance maximum-skill snapshot gives each ricochet 25% of basic-attack damage, with reduced ricochet reliability above target level 120. It does not define a new fixed damage amount or a guaranteed chain count for every formation. No arbitrary-level chance formula is reconstructed.

Practical reading: spreading damage can threaten several enemies, but it can also trigger retaliation and leave multiple opponents alive. The skill's value changes when there are fewer valid targets, so a five-hero result should not be treated as a single-boss prediction.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 100, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

Skill 4

Piercing Pain

Violet · Conditional basic-attack extra damage

Piercing Pain adds damage to basic attacks when Keira's Armor Penetration is greater than the target's Armor. This is a strict stat condition, not an instruction to stack penetration without considering the opponent.

Numbers and limits: the secondary maximum-skill expression is 0.15P + 9,000. Equality does not satisfy the source's 'lower than' condition. The page displays 27,718, compatible with a whole-number display of 0.15 × 124,789 + 9,000 = 27,718.35. That arithmetic check is not a verified in-game rounding rule or a recommended build. The reviewed text does not independently confirm the bonus damage type or exactly how it is applied to every ricochet, so those details are left open rather than imported from another edition.

Practical reading: temporary Armor or penetration changes can alter the comparison. Crossing the threshold and increasing damage after crossing it are different development goals.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 80, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

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