Jet

Hero Wars: Alliance

Jet

Support

Overview

Description

Overview and role
Jet is a Progress Support whose purpose is to make a physical offense work better. His kit combines a channel onto the highest-Physical-Attack ally, a targeted Armor reduction, local healing denial and an alive-only team critical bonus. He is not simply a second healer: the value of his slot depends on whether those effects reach the relevant ally and enemies. His Magic Attack supports several of these effects even though the intended beneficiary is often a physical attacker.

Reading the battle cycle
First check who receives Elixir of Vigor. The skill chooses by Physical Attack, so a different investment pattern can send the channel to a different hero than you expected. Next check whether Jet finishes useful channel time or is interrupted immediately. Finally, compare whether the enemy affected by Acid Shot is one your team is actually damaging. A support can remain alive and still have little impact if targeting and the team's damage pattern do not line up.

Partners and interactions
Keira is an illustrative physical partner because spreading physical attacks gives a team several opportunities to benefit from an offensive support; this is a testing suggestion, not a mandatory pairing. Jet can also accompany a carry that already has critical rating. His Progress faction does not mean his channel automatically selects another Progress hero. Leave enough protection in the team to keep both the intended recipient and Jet functioning, and compare the result with the support being replaced.

Weaknesses and exceptions
Helios is a publisher-documented danger to Jet-based critical teams because successful critical hits can trigger retaliation. A channel can also lose value through interruption, while an alive-only passive disappears if Jet is defeated. Acid Shot's highest-Armor targeting is not a promise to debuff the tank or the currently attacked enemy in every fight. Healing denial affects nearby enemies, so it cannot be assumed to shut down every enemy healer across the formation.

Development decisions
Magic Attack improves the reported channel, Armor reduction and critical bonus amounts, but Jet must survive long enough to deliver them. If the channel lands on the wrong ally, raising his own stats will not automatically fix that selection problem. If he dies to focused damage, compare defenses and positioning before paying only for stronger buffs. Evaluate a repeatable matchup with and without Jet rather than treating a higher team Power total as evidence that he is the correct fifth slot.

Artifacts

Jet Cannon grants an Armor weapon buff; Book of Illusions adds Dodge and Health; Ring of Intelligence adds Intelligence. The defensive weapon can help a physical team survive while it works through opponents, but it is not a permanent Armor addition. The book supports Jet's own durability and the ring contributes to his Intelligence-based stats. Those functions should be compared against the actual reason his channel ends, rather than copied from a universal upgrade order.

Glyphs and skins

His documented glyphs are Health, Dodge, Magic Attack, Intelligence and Magic Defense. Skin examples are Barbarian for Magic Attack, Lunar for Health and Romantic for Dodge; Cybernetic+ is a distinct enhanced Health option. Dodge is probabilistic and does not replace an answer to every damage type. Use these choices to solve a specific survival or buff-strength shortfall. Catalogue entries are not verified shop stock, and ordinary skin and Skin+ values should not be interchanged.

Talismans

The official talisman list names Alchemy with Intelligence and Reagents with Dodge. Hero level 120 is the equip requirement. Alchemy is an option to examine when the Magic-Attack-scaled support effects are inadequate; Reagents deserves comparison when avoidable physical pressure ends Jet's contribution. This is a diagnostic comparison, not a promise that one item solves a matchup. Review the entire equipped talisman, including secondary rolls, before drawing conclusions from its headline stat.

Class progression, Relics and Realm
The Support class ability applies a separate defense-reducing effect when a support deals damage or buffs allies. Do not merge that effect with Acid Shot: the latter has its own target and duration. A class contribution can explain changes in team damage without any change to Jet's four base skill levels. No Jet-specific Relic text was verified here; Realm skills and any future Relic enhancements require separate evidence and separate presentation.

Faction
Progress

Skills

Skills

Skill 1

Elixir of Vigor

White · Channeled ultimate; manual only in supported modes

Elixir of Vigor channels onto the ally with the highest Physical Attack, increasing that ally's attack, speed and recovery while Jet spends Energy. Depletion or interruption ends the channel.

Numbers and limits: the secondary maximum-skill snapshot reports +30% speed, a Physical Attack bonus of 0.20A + 6,000, and healing per second of 0.25A + 6,000. A is Jet's Magic Attack, not the recipient's. No fixed channel duration or Energy-drain formula was verified.

Practical reading: record the recipient and the uninterrupted channel time. A higher displayed buff is not useful if it selects the wrong teammate or Jet is immediately disabled.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 120, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

Skill 2

Acid Shot

Green · Automatic Armor debuff

Acid Shot selects the enemy with the highest Armor and temporarily lowers that stat. It is a targeted debuff, not additional Armor Penetration on the team.

Numbers and limits: the reviewed Alliance snapshot reports an Armor reduction of 0.10A + 3,000 for 8 seconds and an 8-second baseline cooldown. A is Jet's Magic Attack. The matching numbers do not establish permanent coverage because cast timing, interruption and changing targets can matter.

Practical reading: check whether the physical carry attacks the affected enemy. High Armor is the selection rule; front-line position is only a common possibility, not the rule itself.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 120, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

Skill 3

Potion of Fatigue

Blue · Automatic healing denial

Potion of Fatigue delivers a healing-prevention effect to enemies near the front of the opposing formation. It does not directly remove an enemy healer from combat and should not be described as damage conversion.

Numbers and limits: the secondary source gives an 8-second effect and a 12-second baseline cooldown, with reduced application chance above target level 120 at its maximum-skill snapshot. Its wording concerns Health recovery; detailed exceptions for every healing source were not client-tested.

Practical reading: the useful question is whether the damaged enemy is prevented from recovering at the decisive moment. Targets elsewhere in the formation may continue to receive healing.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 100, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

Skill 4

Inordinate Fury

Violet · Alive-only passive support

Inordinate Fury raises allies' Critical Hit Chance while Jet is alive. It is an ongoing team stat contribution, not an active strike or an automatic critical hit on every attack.

Numbers and limits: the reviewed maximum-skill expression is 0.025A + 1,300 Critical Hit Chance rating, where A is Jet's Magic Attack. The result is rating, not a percentage. Its conversion into probability depends on the relevant combat stats, so this profile does not promise a fixed team critical rate.

Practical reading: protect Jet if this bonus is central to the team's offense, and consider whether making more critical hits exposes the team to retaliation.

Numeric context: A means this hero's Magic Attack, P means Physical Attack and H means maximum Health where used. Unless a card explicitly defines a skill-level formula, numerical expressions are the secondary source's maximum-skill snapshot only. This card's base skill cap is 80, distinct from hero level, rank and combat stats. Cooldowns are documented baselines, not guaranteed cast times under speed or control effects. Reviewed 4 November 2026; no current-client verification.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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