Overview and role
Iris is an Intelligence Mage from Eternity who turns buffs and debuffs into a combined finishing and burning plan. Soul Burning builds on Pure Soul charges; Inner Fire follows enemy debuffs; Bitey extends those effects. Her current Alliance kit also includes debuff immunity and anti-resurrection. It is not the Dominion exposed-soul kit, and older pre-rework resistance descriptions should not be copied into these cards.
Reading the battle cycle
Track who applies debuffs, how long they remain and whether the target already has the maximum burn charges. More debuff events are not automatically an unlimited increase. In manual play, consider enemy remaining Health before Soul Burning rather than treating it only as a damage meter. A successful finishing cast can deny revival, while ordinary burn damage must not be assumed to carry the same prohibition.
Partners and interactions
The publisher explicitly connects Iris with Tempus and Corvus through debuff extension and defense reduction, and with Octavia through allied buffs. Those are useful starting points for tests, not a guarantee of the best current lineup. Eternity-origin debuffs have a stronger Inner Fire contribution. Polaris is Progress, so her debuffs must not be assigned the Eternity multiplier merely because a secondary guide lists her among Eternity examples.
Limits and opposing pressure
Debuff immunity is not damage immunity. Iris still needs protection from direct damage and enough time to operate. The publisher specifically places fourth-skill burn under Damage over Time, which cannot miss, be dodged or reflected; older dodge-based counter arguments for that burn need reevaluation. That rule does not establish unavoidable damage for every Iris ability, nor does it prevent healing or mitigation from changing the fight.
Development decisions
Magic Attack affects damage, execution threshold and attack reduction. Magic Penetration matters to magic damage against enemy resistance, while Health and defenses determine whether Iris reaches another cycle. Her utility is not captured by final damage totals alone: a prevented revival or a useful debuff extension can matter disproportionately. Test the actual supporting debuffs before replacing a survival upgrade with more theoretical damage.
Artifacts
Tome of Enslaved Souls grants Magic Attack to the team. Tome of Arcane Knowledge gives Magic Attack and Health; Ring of Intelligence gives Intelligence. The weapon supports a temporary magical window when Soul Burning activates. The book also addresses personal survival. Do not import Dominion artifact assumptions or conclude that the weapon's team buff is permanently included in every formula.
Glyphs and skins
The listed glyphs are Magic Penetration, Health, Magic Attack, Intelligence and Magic Defense. Stellar+ and Beach provide Magic Attack; Masquerade provides Health; Cybernetic provides Armor; Celestial provides Magical Crit Hit Chance; Winter provides Crushing; Default provides Intelligence. These are catalogue stat assignments, not a purchasing order or a stock check. Enhanced and base versions must not be counted twice.
Talismans
The publisher lists Collector with Intelligence and Erudition with Armor. The secondary catalogue pairs Collector with Magic Defense rolls and Erudition with Magic Penetration rolls. A defensive-looking main slot can therefore come with offensive secondary benefits. Compare whole equipped talismans at hero level 120, including rolls and upgrades, instead of assuming Intelligence always wins from the headline alone.
Rework, Relics and class progression
The reviewed rework report distinguishes the current immunity and debuff-retaliation kit from older behavior. Secondary Relic reporting describes Soul Agony every 19 seconds, Bitey's reduction lasting 7 seconds, an Inner Fire cap of 10, and Curse of Weakness adding 3 seconds to debuffs through the ultimate or basic attacks. These are not base values. The reported level-10 Otherworldly Creature upgrade conflicts with the publisher's general ultimate-upgrade rule; exact tiers remain unresolved. Mage class Energy and Realm skills are separate. The official DoT notice gives April 27, 02:00 UTC without a visible year.