Heidi

Hero Wars: Alliance

Heidi

Mage

Overview

Description

Overview and role
Heidi is an Intelligence Mage from Mystery whose current Alliance identity is Toxin management. Basic attacks establish poison, Deathflower supplies an area application, and later skills move stacks through enemy formations and support actions. The older blind-and-ramping-dodge skill description does not describe these four cards. Dodge remains a possible build stat, but it must not be confused with an obsolete passive.

Reading the battle cycle
Track where Toxins are before Snake Charmer moves them. A heavily poisoned front enemy can become a source for pressure on the far back line. Also watch whether a poisoned support uses a qualifying shield or Health-increase skill, because that can spread stacks through its recipients. The aim is not simply the largest first ultimate; placement, transfer and early removal can shape the decisive damage.

Partners and interactions
Mystery teammates improve the listed early-removal damage, but adding them should not leave Heidi unable to survive long enough to spread Toxins. Protective or disruptive partners are reasonable tests for that reason. A team that attacks the same front enemy can help establish an opening, while effects that alter enemy spacing may change Snake Charmer's route. These are mechanical experiments, not a certified best lineup.

Limits and opposing pressure
The publisher's Damage over Time notice explicitly includes Heidi's Toxins and says that this trait cannot miss, be dodged or reflected. That does not grant Heidi immunity, make every attack unavoidable, or remove the need to land a qualifying basic hit when applying a stack. Control and direct pressure still threaten the setup. Cleansing poison is not automatically safe because early stack removal has its own damage effect.

Development decisions
Magic Attack scales the documented toxin and transfer damage. Magic Penetration should not be recommended merely because Heidi's class is Mage: the listed Toxin damage is pure. Survivability and enough action time to establish stacks can be more important than a larger theoretical late-fight total. Diagnose whether the problem is dying early, failed application, poor transfer timing or inadequate sustained damage before choosing the next stat.

Artifacts

Mean Koba supplies a Dodge team buff. Book of Illusions adds Dodge and Health; Ring of Intelligence adds Intelligence. The book can keep Heidi active, whereas the weapon offers a temporary defensive benefit to teammates. Neither creates immunity to Damage over Time. Compare whether Dodge actually addresses the incoming damage you face before treating this artifact set as universal protection.

Glyphs and skins

The glyph set is Magic Attack, Dodge, Intelligence, Magic Defense and Armor. Skin examples include Lunar and Solar for Magic Attack, Winter for Dodge, Devil for Health, Masquerade for Magic Defense and Default for Intelligence. This is an Alliance catalogue, not a Dominion skin list. Owned stat bonuses and the visible appearance are separate; current access and prices remain unverified.

Talismans

The publisher lists Concealment with Intelligence and Poison with Dodge. The secondary catalogue associates Concealment with Armor rolls and Poison with Magic Attack rolls. Their trade-off is therefore broader than choosing offense or evasion by name. Once the hero-level-120 requirement is met, compare complete equipped items against real incoming damage, particularly because extra Dodge does not answer unavoidable periodic damage.

Rework and progression boundaries
Poison Mastery and Detrimental Effect are the current Alliance skill names, replacing the old Toxic Spit and Spy Camo descriptions found in older references. The named reference page still uses those old terms inside two image filenames, so artwork identity requires visual comparison. Mage class Energy is separate, and no Heidi-specific Relic modifier was certified here. The publisher's DoT rollout notice says April 27, 02:00 UTC without a visible year.

Faction
Mystery

Skills

Skills

Skill 1

Deathflower

White · Ultimate; area Toxin application

Deathflower places a poisonous bloom in the enemy formation, applies Toxins in its effective area and damages affected enemies according to the stacks present across the opposing team. A target's own stack count and the total enemy stack count are therefore different quantities. Toxins persist as periodic pure damage. This area wording does not guarantee that every displaced enemy is always within the bloom.

Numbers and timing
Five stacks are applied; each Toxin lasts 10 seconds, with a cap of 10 stacks per target. Maximum-skill immediate pure damage coefficient per counted effect: 0.01 × A + 1,200. Toxin pure damage per stack: 0.03 × A every 2 seconds. Exact refresh and simultaneous-stack accounting are not client-verified. Animation delay: 0.62 seconds.

Numerical scope: P is this hero's Physical Attack, A is Magic Attack and H is Health; P_start denotes the starting-battle snapshot where specified. These are secondary Alliance maximum-skill expressions, not formulas for arbitrary skill levels or a certified maximum build. This skill's cap is 120, separate from hero level and rank. Published cooldowns/animation delays are baseline observations, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 2

Poison Mastery

Green · Passive; application and removal damage

Poison Mastery adds one Toxin when a basic attack hits or is absorbed by a shield. Early removal of a stack causes additional damage; an opponent who removes it is also described as receiving that damage. Mystery allies add a further component. This is why a shield or cleanse cannot simply be assumed to neutralize the poison plan. The precise identity of the remover and simultaneous removal order need observation.

Numbers and timing
Maximum-skill early-removal damage per stack: 0.04 × A + 1,200. Listed extra component per allied Mystery hero: 0.03 × A. The description does not say 'other' Mystery heroes; whether Heidi is included and the exact recipient multiplicity are not certified. No damage-on-natural-expiry rule is added.

Numerical scope: P is this hero's Physical Attack, A is Magic Attack and H is Health; P_start denotes the starting-battle snapshot where specified. These are secondary Alliance maximum-skill expressions, not formulas for arbitrary skill levels or a certified maximum build. This skill's cap is 120, separate from hero level and rank. Published cooldowns/animation delays are baseline observations, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 3

Snake Charmer

Blue · Automatic transfer

Snake Charmer removes every Toxin from the nearest enemy, carries that count to the farthest enemy and damages the destination. Opponents crossed by the snake receive half as many stacks. This changes poison placement rather than simply adding an independent burst to the current front target. Because removed stacks interact with Poison Mastery, total outcome needs event-order verification rather than a guessed summed formula.

Numbers and timing
Maximum-skill listed destination damage: 1.30 × A + 3,000. Initial cooldown: 5 seconds; baseline: 20 seconds; animation delay: 0.5 seconds. Intermediate recipients receive half the transferred count; rounding an odd count and handling the 10-stack cap remain unverified. The source's text extraction does not certify this impact's damage-type color.

Numerical scope: P is this hero's Physical Attack, A is Magic Attack and H is Health; P_start denotes the starting-battle snapshot where specified. These are secondary Alliance maximum-skill expressions, not formulas for arbitrary skill levels or a certified maximum build. This skill's cap is 100, separate from hero level and rank. Published cooldowns/animation delays are baseline observations, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

Skill 4

Detrimental Effect

Violet · Passive reactive transfer

Detrimental Effect watches a poisoned enemy using a skill that gives another enemy a shield or increased Health. Toxins leave the caster and are applied in the same count to every recipient of that skill. It is a reaction to a qualifying skill and recipient relationship, not a blanket transfer whenever anyone heals. The wording does not settle which ordinary healing implementations qualify as increased Health.

Numbers and timing
At the reviewed maximum skill level, application success is reduced above target level 120. No separate damage coefficient is listed: Toxin and removal damage belong to the other skills. Exact repeated-recipient handling, stack refresh and interaction with the Toxin cap require client verification.

Numerical scope: P is this hero's Physical Attack, A is Magic Attack and H is Health; P_start denotes the starting-battle snapshot where specified. These are secondary Alliance maximum-skill expressions, not formulas for arbitrary skill levels or a certified maximum build. This skill's cap is 80, separate from hero level and rank. Published cooldowns/animation delays are baseline observations, not guaranteed schedules under control or speed changes. Reviewed 4 November 2026; no current-client observation.

No per-level data provided.

This content is not associated with NEXTERS, is not supported, sponsored or approved by NEXTERS, and NEXTERS is not responsible or liable for it

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