For standard power-ups, choose the combo whose coverage reaches your remaining targets. Use Rockets or TNT for predictable coverage; Propeller destinations are random.
Match the shape to the problem
- Rocket + Rocket clears a cross: one row and one column through its tile.
- Rocket + TNT clears three rows and three columns through its tile. Choose it for a wider cross.
- TNT + TNT clears within a four-tile radius. Choose it for a concentrated area rather than a distant line.
Example: targets share a row and a column through your combo. Two Rockets fit that layout. If targets instead occupy adjacent rows and columns, Rocket + TNT offers wider coverage.
When to choose a Light Ball or Propeller
- Light Ball + Rocket, TNT or Propeller transforms the most common colored items into that power-up.
- Two Light Balls clear all items and remove one layer from each game elementβnot every layer of a multilayer obstacle.
- Two Propellers produce three Propellers targeting random elements. Propeller + Rocket or TNT carries that power-up to a random tile. These combinations also clear neighboring tiles on takeoff.
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