About This Game
Meat Boy and Bandage Girl run automatically, leaving you to control the timing and length of jumps, slides, punches, and mid-air dives. Super Meat Boy Forever builds its platforming around this restricted movement: you cannot simply stop before a hazard, so each sequence requires reading the route and chaining actions through saws, gaps, and enemies. The mobile interface uses two touch areas whose actions change depending on whether you are grounded or airborne. Campaign layouts combine handcrafted sections into different arrangements on later playthroughs, with secrets, unlockable characters, and bosses providing reasons to revisit them. This is a separate auto-running sequel, not a touchscreen conversion of the original game.
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