Lobs mines that separate before landing and explode on contact or after a delay. Use them to make an important route awkward to cross rather than placing every cluster directly at an opponent who is already moving away.
Super1 options
Artwork unavailableHEADFIRSTDetails
Launches a pursuing head that moves toward a nearby target and explodes on contact. It can pressure an opponent who is closing in or force movement while Tick controls another route with mines.
Gadgets2 options
MINE MANIADetails
Adds more mines to Tick's next attack. Place the denser spread across an important route or destination to make movement harder.
LAST HURRAHDetails
Temporarily shields Tick, then ends in a damaging burst. Time it around a close attack and use the protection to create a better position.
Star Powers2 options
WELL OILEDDetails
Starts Tick's natural health recovery sooner after he stops attacking and taking damage. Brief safe pauses can help, but continued trading interrupts that recovery.
AUTOMA-TICK RELOADDetails
Reduces Tick's reload time. Use the added ammunition to maintain relevant area pressure rather than covering ground opponents never need to cross.
Hypercharge1 options
HEADSTRONGDetails
Deploys the head more quickly, makes its pursuit faster and leaves mines when it explodes. The follow-up mines can keep the area dangerous after the head itself is gone.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears7 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
THICC HEADDetails
Adds health to Tick's pursuing Super head. It improves the head's chance to reach a target, but placement and the enemy's available ammunition still matter.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Tick controls routes with delayed mines and sends a pursuing head to pressure a target. Place explosives around where opponents need to move rather than directly chasing their current position. He can make approaches costly, but an enemy who reaches him before the setup takes effect can force a difficult retreat.