Fires a shot that splits after hitting an enemy. Later upgrades improve the reach and fragmentation of his attack, so adjust positioning to the stage Surge has actually reached instead of playing every life as though fully upgraded.
Super1 options
Artwork unavailablePARTY TRICKSDetails
Uses a leap to advance through upgrades that improve movement, range and the main attack's split pattern. Base upgrades are lost on defeat. Balance gaining a stage against landing somewhere Surge cannot survive.
Gadgets2 options
POWER SURGEDetails
Temporarily increases Surge's Super charging rate. Activate it when you can land attacks during the window rather than while still searching for a target.
POWER SHIELDDetails
Briefly prepares protection against the next incoming hit and converts the absorbed energy into ammunition. Time it to withstand an attack and continue the exchange.
Star Powers2 options
TO THE MAX!Details
Makes Surge's main attack bounce from walls. Use the rebound route to pressure opponents who are not standing directly in the original firing lane.
SERVE ICE COLDDetails
Gives Surge a full Super when he spawns. Plan how to spend the immediate upgrade or jump instead of treating a respawn as a complete reset.
Hypercharge1 options
STAGE 5Details
Extends the Super's reach and releases projectiles in all directions on landing. Use the extra landing options to create a favorable angle, rather than assuming a longer jump makes every destination safe.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Buffies3 options
Artwork unavailableSurge — Gadget BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. POWER SURGE: Adds a reload-speed boost to the Gadget's Super-charge benefit. POWER SHIELD: Taking a hit while Power Shield is active reduces the Gadget's cooldown.
POWER SURGE
Adds a reload-speed boost to the Gadget's Super-charge benefit.
Applies to POWER SURGE.
POWER SHIELD
Taking a hit while Power Shield is active reduces the Gadget's cooldown.
Applies to POWER SHIELD.
Modifies POWER SURGE
Modifies POWER SHIELD
Artwork unavailableSurge — Hyper BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. STAGE 5: Adds a second, weaker main-attack projectile during Hypercharge.
STAGE 5
Adds a second, weaker main-attack projectile during Hypercharge.
Applies to STAGE 5.
Modifies STAGE 5
Artwork unavailableSurge — Star BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. TO THE MAX!: A wall bounce also creates two additional smaller projectiles. SERVE ICE COLD: Using the Super at Stage 3 gives Surge a burst of movement speed.
TO THE MAX!
A wall bounce also creates two additional smaller projectiles.
Applies to TO THE MAX!.
SERVE ICE COLD
Using the Super at Stage 3 gives Surge a burst of movement speed.
Surge grows stronger through his Super upgrades and uses a jumping Super to reposition or interrupt nearby enemies. Build the early stages with reliable contact rather than taking every possible duel. His options change as he upgrades, so plan each engagement around the stage and ammunition actually available.