Throws paired punches, dealing more damage while his Knuckle Busters are equipped. Notice which equipment state Sam is in before committing to a close fight; his unarmed punches do not have the same impact.
Super1 options
Artwork unavailableKNUCKLE BUSTERSDetails
Throws the Knuckle Busters through enemies and leaves them on the ground. The next Super recalls them, damaging enemies along the return path. Aim with both the throw and retrieval in mind, rather than sending his equipment somewhere difficult to recover.
Gadgets2 options
MAGNETIC FIELDDetails
Pulls nearby enemies toward Sam's Knuckle Busters while they are on the ground. Have a follow-up ready at that location before triggering it.
PULSE REPELLENTDetails
Makes the next thrown Knuckle Busters knock enemies away when they land. Aim the impact to interrupt an approach or move opponents off a useful position.
Star Powers2 options
HEARTY RECOVERYDetails
Restores part of Sam's missing health when he recalls his Knuckle Busters. Plan the retrieval during the fight rather than chasing the weapons through unsafe ground.
REMOTE RECHARGEDetails
Charges Sam's Super while his dropped Knuckle Busters are near enemies. Place them where opponents cannot simply ignore the area.
Hypercharge1 options
HYPER FISTDetails
Makes the Knuckle Busters travel faster and fully recharge Sam's Super when they hit an enemy Brawler during Hypercharge. Use a clear target line to support repeated throws and recalls; a miss does not provide that hit-triggered refill.
Traits1 options
The options below may not be a complete list.
Artwork unavailableSuper at SpawnDetails
Spawns with a fully charged Super. Plan the opening use around the available target and route.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Sam's attacks and movement change around the position of his Knuckle Busters. Throwing and retrieving them creates pressure, and the relevant Star Power adds a recovery opportunity, but the return can expose him to predictable routes. Plan the return path before sending the weapons into enemy-controlled ground.