Fires paired lasers that bounce off walls. Use a rebound to reach an opponent behind cover, while noticing when destroyed terrain removes the angle you were relying on.
Super1 options
Artwork unavailableSUPPLY DROPDetails
Drops supplies that damage enemies on impact and leave a health-and-damage power-up for Ruffs or a teammate. The boosts do not stack and are lost on defeat. Place the pickup where the intended teammate can collect it safely.
Gadgets2 options
TAKE COVERDetails
Places sandbags that block incoming attacks. Position the cover along the threatening firing line while keeping an escape route available.
AIR SUPPORTDetails
Calls repeated strikes around the nearest opponent. Use the barrage to pressure the enemy's position and movement, not as a guaranteed series of hits.
Star Powers2 options
AIR SUPERIORITYDetails
Adds damage and wall destruction to Ruffs' supply drop. Consider how removing the terrain changes future firing lanes as well as the immediate impact.
FIELD PROMOTIONDetails
Gradually increases the maximum health of nearby friendly Brawlers while active. Maintain useful proximity without forcing teammates into a vulnerable cluster.
Hypercharge1 options
THE GOODEST BOYDetails
Increases the supply drop's damage and lets its power-up fill a Hypercharge meter. Coordinate the pickup with the teammate who can use that charge; it does not grant an unowned Hypercharge ability.
Traits0 options
The options below may not be a complete list.
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Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Ruffs combines bouncing shots with a supply drop that improves a teammate's fighting strength. Aim around useful wall angles and place the drop where the intended ally can collect it safely. His support depends on positioning and coordination, not just spending the Super whenever it becomes available.