Fires a burst of ink projectiles. Keep the stream aligned with the opponent as they move, and leave enough ammunition for a follow-up when the Super creates an opening.
Super1 options
Artwork unavailableSILENT SEABEDDetails
Throws Cil onto the first enemy hit, temporarily preventing that opponent from attacking. Use the opening to follow up or retreat, but remember that disabling one enemy does not stop their teammates from covering them.
Gadgets2 options
DORMANT STARDetails
Lets Otis's next Super remain on the ground if it misses, triggering when an enemy approaches. Place that fallback trap on a meaningful route.
PHAT SPLATTERDetails
Changes the next attack into a large ink ball that leaves a damaging puddle. Aim where opponents need to remain or pass through.
Star Powers2 options
STENCIL GLUEDetails
Extends the time an enemy is silenced by Otis's Super. Use the longer interruption to pressure the target or protect an ally.
INK REFILLSDetails
Adds more ink drops to Otis's main attack. Keep the burst on target so the extra projectiles actually connect.
Hypercharge1 options
SILENT STUNNERDetails
Adds an impact stun to the Super's attack-disabling effect. The initial stop makes the target easier to punish; coordinate the follow-up while it lasts rather than assuming the enemy remains immobilized for the entire silence.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears7 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
SUPER CHARGEDetails
Increases the rate of Super charging. Use the earlier Super opportunity deliberately rather than treating it as an automatic advantage.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Otis uses a burst of ink to build pressure and a silencing Super to interrupt an enemy's response. A successful silence can protect a teammate or set up a committed attack. Have the follow-up ready and keep the main burst on target; the interruption is temporary, not a permanent advantage.