Fires a soundwave that passes through enemies. Aim along a line that can reach more than one opponent, without stepping into unnecessary danger just to line up a crowded target group.
Super1 options
Artwork unavailableHYPNOTIZEDetails
Dashes forward and charges a music blast that damages and hypnotizes nearby enemies, making them move toward Ollie without their own control. Charging consumes ammunition. Plan the follow-up with that cost in mind rather than assuming he arrives with a full attack supply.
Gadgets2 options
REGULATEDetails
Makes Ollie jump and hypnotize enemies at the landing location. Choose the landing to disrupt a dangerous group without leaving Ollie unsupported.
ALL EYEZ ON MEDetails
Makes Ollie's next attack hypnotize enemies it hits. Aim the effect where forced movement can help your team control the exchange.
Star Powers2 options
KICK, PUSHDetails
Increases Ollie's movement speed near walls. Use protected terrain to improve the approach without remaining beside a wall that serves no useful route.
RENEGADEDetails
Grants a decaying shield after Ollie's Super dash. Use the temporary protection during the immediate follow-up instead of delaying until it fades.
Hypercharge1 options
AIN'T NO HALF-SUPERINGDetails
Extends and speeds up the Super's dash, enlarges the music blast and removes its charging ammunition cost. Use the improved reach to choose a useful engagement rather than automatically committing to the most distant target.
Traits1 options
The options below may not be a complete list.
Artwork unavailableDamageDetails
Taking damage contributes to Super charge. The extra charge does not make absorbing unnecessary attacks a safe plan.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Ollie uses movement and hypnosis to disrupt where enemies can stand. His Super commits him toward a position before its larger effect, so think about both the approach and the follow-up. Pulling attention toward Ollie is useful only when his health, ammunition and teammates can support the resulting fight.