Fires a projectile with slight homing toward the nearest enemy. The correction can help a shot connect, but it does not replace choosing a useful firing line or guarantee that a preferred distant target will be selected.
Super1 options
Artwork unavailableCRITICAL SUCCESSDetails
Creates an area where friendly projectiles can pass through terrain. Give teammates a firing position that can exploit the altered line of sight; the ordinary Super changes how shots travel, not whether Brawlers themselves can walk through walls.
Gadgets2 options
MANSIONS OF MEEPLEDetails
Makes the next attack create dice-tower terrain around its impact area and deal damage. Consider who will be trapped or protected by the new layout.
RAGEQUITDetails
Knocks back and stuns nearby enemies, with stronger effects when Meeple has less health. Use it to survive pressure without deliberately waiting too long to escape.
Star Powers2 options
DO NOT PASS GODetails
Adds damage when Meeple shoots through terrain. Use the available wall-piercing opportunity to threaten enemies relying on cover.
RULE BENDINGDetails
Adds an allied reload-speed benefit inside Meeple's Super area. Place the zone where teammates can exploit it without abandoning useful positions.
Hypercharge1 options
THE LAST RULEBENDERDetails
Enlarges the Super area and lets Meeple and teammates move through walls and over water within it. Use the temporary route deliberately, with an exit planned before the effect ends.
Traits0 options
The options below may not be a complete list.
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Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Meeple creates new firing angles with a Super area that enables attacks through terrain. Use it to pressure enemies who rely on cover and coordinate allies around the zone. The advantage is positional: placing it where nobody has a useful target wastes the temporary rule change.