Charges a balloon blast while you hold aim, increasing its damage before release. Build the attack while positioning for a clear hit, but balance a stronger blast against the time opponents have to move away or pressure Hank.
Super1 options
Artwork unavailableFISH TORPEDOESDetails
Launches torpedoes in several directions and restores part of Hank's missing health. It can answer nearby pressure while helping him recover; its healing depends on health already lost, not a permanent increase to maximum health.
Gadgets2 options
WATER BALLOONSDetails
Adds a slow to Hank's next balloon blast. Use the hit to limit an enemy's retreat or protect a teammate from pursuit.
BARRICADEDetails
Temporarily reduces the damage Hank receives. Activate it near the dangerous exchange rather than spending the protection before enemies can threaten him.
Star Powers2 options
IT'S GONNA BLOWDetails
Increases Hank's movement speed once his balloon is charged far enough. Use the charged movement to improve the attack angle without holding an unsafe position indefinitely.
TAKE COVER!Details
Reduces incoming damage when Hank is near a wall. Choose terrain that also helps his attack reach the enemy.
Hypercharge1 options
HOMING FISH-ILESDetails
Makes the Super's torpedoes home toward targets. The tracking improves their ability to connect, but their starting directions and the surrounding fight still matter; do not assume every torpedo will reach the same opponent.
Traits1 options
The options below may not be a complete list.
Artwork unavailableDamageDetails
Taking damage contributes to Super charge. The extra charge does not make absorbing unnecessary attacks a safe plan.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Hank charges an expanding balloon attack and uses surrounding torpedoes to answer pressure. Work from terrain that lets the charged area threaten opponents without exposing him unnecessarily. Holding a large balloon creates a threat, but also gives enemies time to judge its timing and move away.