Fires a straight-line projectile that damages the enemy it hits. Lead a moving target and choose an unobstructed line; the finger-pistol animation does not make the shot an instant hit.
Super1 options
Artwork unavailableDIMENSIONAL DOORSDetails
Creates linked doors that Gray and his teammates can use to move between positions. Place the destination where the team has a useful exit, not simply as far forward as possible; the route can support either an attack or a retreat.
Gadgets2 options
WALKING CANEDetails
Makes Gray's next main attack pull an enemy toward him. Aim to disrupt a protected position or bring the target into an allied firing lane.
GRAND PIANODetails
Adds a delayed falling piano at the next main attack's impact location. Predict where the enemy will move before the piano arrives.
Star Powers2 options
FAKE INJURYDetails
Reduces the next damage Gray receives while at full health. Preserve that protection for a useful trade rather than spending it on avoidable chip damage.
NEW PERSPECTIVEDetails
Heals Gray or a teammate when they use his doors. Position the exits so the recovery is not immediately lost to enemy fire.
Hypercharge1 options
ANOTHER DIMENSIONDetails
Creates an additional pair of portals that grant a shield to Gray or allies who pass through. Use the new route to support a planned reposition, while keeping track of which pair offers the shielding benefit.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Gray combines precise shots with linked doors that relocate him and teammates. A good pair of exits can open a new approach or shorten a retreat, but poor placement delivers allies into danger. Consider the destination and the team member likely to use it before creating the route.