Winds up a hammer strike that sends a damaging shockwave. Frank attacks faster as his health falls, but intentionally taking damage can still leave him unable to survive the next exchange. Use the faster attack window without ignoring incoming threats.
Super1 options
Artwork unavailableSTUNNING BLOWDetails
Sends a powerful shockwave that stuns enemies and destroys cover. A well-placed hit can set up follow-up attacks, while the terrain change may also expose the space Frank needs afterward.
Gadgets2 options
ACTIVE NOISE CANCELINGDetails
Fires a damaging soundwave and briefly protects Frank from crowd control. Time it around an important attack rather than treating that protection as damage immunity.
IRRESISTIBLE ATTRACTIONDetails
Spends ammunition on an aimed long-range attack that pulls enemies toward Frank. Have a follow-up ready for the target you bring closer.
Star Powers2 options
POWER GRABDetails
Temporarily increases Frank's damage after he defeats an enemy Brawler. Look for a useful follow-up while the bonus lasts without forcing a losing chase.
SPONGEDetails
Increases Frank's maximum health. The extra durability helps him survive pressure but does not prevent enemies from controlling his approach.
Hypercharge1 options
SEISMIC SMASHDetails
Makes the Super strike in a full circle around Frank. It threatens opponents on several sides, but they still need to be within the affected area when the strike lands.
Traits1 options
The options below may not be a complete list.
Artwork unavailableDamageDetails
Taking damage contributes to Super charge. The extra charge does not make absorbing unnecessary attacks a safe plan.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Buffies3 options
Artwork unavailableFrank — Gadget BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. ACTIVE NOISE CANCELING: The soundwave also destroys enemy projectiles. IRRESISTIBLE ATTRACTION: The pulling attack also slows enemies it hits.
ACTIVE NOISE CANCELING
The soundwave also destroys enemy projectiles.
Applies to ACTIVE NOISE CANCELING.
IRRESISTIBLE ATTRACTION
The pulling attack also slows enemies it hits.
Applies to IRRESISTIBLE ATTRACTION.
Modifies ACTIVE NOISE CANCELING
Modifies IRRESISTIBLE ATTRACTION
Artwork unavailableFrank — Hyper BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. SEISMIC SMASH: Uses Frank's fastest main-attack speed throughout Hypercharge.
SEISMIC SMASH
Uses Frank's fastest main-attack speed throughout Hypercharge.
Applies to SEISMIC SMASH.
Modifies SEISMIC SMASH
Artwork unavailableFrank — Star BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. POWER GRAB: The takedown benefit also restores Frank's health over time. SPONGE: Reduces incoming damage while Frank remains above the required health threshold.
POWER GRAB
The takedown benefit also restores Frank's health over time.
Applies to POWER GRAB.
SPONGE
Reduces incoming damage while Frank remains above the required health threshold.
Frank threatens broad close-range attacks and a stunning Super that can reshape a fight. His durability helps him contest space, but his attack timing gives opponents opportunities to move or interrupt. Approach through useful cover and look for a commitment the enemy cannot easily sidestep.