Delivers a close-range kick; if the kick misses, his shoe continues forward as a projectile. The flying shoe gives Fang a way to pressure from farther away, but landing it is a different spacing problem from connecting the kick.
Super1 options
Artwork unavailableSNEAK AHEADDetails
Rushes into a kick that can chain to nearby enemies after connecting. Check the whole group before committing: a chain can reach several opponents, but its final destination may also leave Fang surrounded.
Gadgets2 options
CORN-FUDetails
Scatters kernels that pop and damage enemies. Use the scattered threat to complicate a close fight or discourage movement through the area.
ROUNDHOUSE KICKDetails
Stuns enemies around Fang with a spinning kick. Use the interruption to secure a follow-up or create room during a close engagement.
Star Powers2 options
FRESH KICKSDetails
Immediately recharges Fang's Super when that Super defeats an enemy Brawler. Choose a finishable target before counting on a second dash.
DIVINE SOLESDetails
Periodically reduces damage from an incoming hit, up to a limit. The protection helps with a trade but can be spent by a small attack before the main threat.
Hypercharge1 options
DRAGON KICKDetails
Lets the Super travel through walls and leave damaging popcorn along its route. Terrain no longer protects the opponent in the usual way, but the route and landing position still determine whether Fang can survive the engagement.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Fang threatens a ranged shoe before closing with a chaining Super. Look for an enemy position that allows a meaningful entry and follow-up rather than dashing into a prepared group. His momentum is strongest when a connection leads somewhere useful; an isolated aggressive move can leave him surrounded.