Delivers fast close-range punches that heal Edgar when they connect. Sustained contact matters to both damage and survival, but the healing does not help if the target stays out of punching range.
Super1 options
Artwork unavailableVAULTDetails
Jumps over obstacles and grants a temporary movement-speed boost after landing. It charges over time. Use the jump to create a favorable close-range exchange or escape, not just because its meter has become ready.
Gadgets2 options
LET'S FLYDetails
Uses Edgar's scarf to catch the closest enemy Brawler and jump behind them, or pull him toward a wall. Check the likely destination before committing.
HARDCOREDetails
Grants a shield that gradually weakens. Activate it close to the moment of danger so less of the protection expires before the fight.
Star Powers2 options
HARD LANDINGDetails
Adds landing damage to Edgar's Super and Let's Fly, with greater damage on a direct hit. Aim the arrival rather than simply landing somewhere near the fight.
FISTICUFFSDetails
Increases the healing Edgar receives from dealing damage. It rewards staying connected during a favorable exchange, not taking damage before reaching attack range.
Hypercharge1 options
OUTBURSTDetails
Adds faster charging and reloading after Edgar uses his Super. The window supports continued pressure once he lands, but does not remove the risk of jumping into opponents who can keep him away.
Traits1 options
The options below may not be a complete list.
Artwork unavailableTimeDetails
The Super charges automatically over time. Use the waiting period to improve position rather than treating the charge as immediate.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Buffies3 options
Artwork unavailableEdgar — Gadget BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. LET'S FLY: Successfully catching a Brawler or wall also grants Edgar a temporary speed boost. HARDCORE: Adds brief immunity to crowd control alongside the shield.
LET'S FLY
Successfully catching a Brawler or wall also grants Edgar a temporary speed boost.
Applies to LET'S FLY.
HARDCORE
Adds brief immunity to crowd control alongside the shield.
Applies to HARDCORE.
Modifies LET'S FLY
Modifies HARDCORE
Artwork unavailableEdgar — Hyper BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. OUTBURST: Adds two longer-reaching, weaker scarf punches to each main attack during Hypercharge.
OUTBURST
Adds two longer-reaching, weaker scarf punches to each main attack during Hypercharge.
Applies to OUTBURST.
Modifies OUTBURST
Artwork unavailableEdgar — Star BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. HARD LANDING: A direct landing hit also charges Edgar's Super. FISTICUFFS: Defeating an enemy Brawler immediately restores part of Edgar's maximum health.
HARD LANDING
A direct landing hit also charges Edgar's Super.
Applies to HARD LANDING.
FISTICUFFS
Defeating an enemy Brawler immediately restores part of Edgar's maximum health.
Edgar relies on reaching close range, where repeated attacks can also restore health. His jump, and an equipped scarf Gadget, offer ways to enter, but the landing must support a fight he can sustain. Check enemy ammunition and support before committing; access to a target does not guarantee a favorable exchange.