Throws poisoned daggers. An enemy hit continues taking poison damage and receives less healing while the effect lasts. Use repeated safe contact to maintain pressure rather than stepping into danger merely to land every dagger.
Super1 options
Artwork unavailableSWOOPDetails
Jumps to a new position and releases poisoned daggers on departure and landing. Choose whether the jump is an entry, an escape or a finishing move before committing, because the landing position determines Crow's next exchange.
Gadgets2 options
INSTAPOISONDetails
Immediately resolves remaining Crow poison damage and grants a shield based on that damage. Its benefit depends on poison already applied, not just nearby enemies.
SLOWING TOXINDetails
Throws a kunai that damages, poisons and slows its first enemy hit. Aim it at the intended target; it is not the older map-wide activation on poisoned enemies.
Star Powers2 options
EXTRA TOXICDetails
Reduces the damage dealt by enemies affected by Crow's poison. Maintaining poison can protect teammates as well as pressure the target.
CARRION CROWDetails
Increases Crow's attack and Super damage against enemies whose health is low enough. It rewards following up on wounded targets rather than opening every fight.
Hypercharge1 options
UTILITY KNIVESDetails
Makes the Super's daggers pierce enemies and return like boomerangs. The return creates additional hit opportunities, but it does not make an exposed landing safe by itself.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Buffies3 options
Artwork unavailableCrow — Gadget BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. INSTAPOISON: Refreshes the affected poison after the instant-damage activation. SLOWING TOXIN: The kunai can bounce to nearby targets and apply its effect to them.
INSTAPOISON
Refreshes the affected poison after the instant-damage activation.
Applies to INSTAPOISON.
SLOWING TOXIN
The kunai can bounce to nearby targets and apply its effect to them.
Applies to SLOWING TOXIN.
Modifies INSTAPOISON
Modifies SLOWING TOXIN
Artwork unavailableCrow — Hyper BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. UTILITY KNIVES: Main attacks pierce and return during Hypercharge, with reduced damage on the return path.
UTILITY KNIVES
Main attacks pierce and return during Hypercharge, with reduced damage on the return path.
Applies to UTILITY KNIVES.
Modifies UTILITY KNIVES
Artwork unavailableCrow — Star BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. EXTRA TOXIC: Increases Crow's damage for each enemy affected by his poison. CARRION CROW: Makes Crow's poison last longer.
EXTRA TOXIC
Increases Crow's damage for each enemy affected by his poison.
Crow applies poison to maintain pressure and limit enemy recovery. His jump can begin an engagement, finish a weakened target or provide an escape, but each use commits him to a landing position. Keep making safe contact and resist chasing a poisoned enemy into a fight the rest of their team controls.