Fires projectiles that orbit while moving outward, separating and growing in size and damage as they travel. Aim for the developing pattern rather than treating the attack as a single straight shot with constant coverage.
Super1 options
Artwork unavailableGRAVITATIONAL PULLDetails
Attaches a magnet to an enemy, making teammates' projectiles strongly home toward that target. Choose an opponent the team is ready to attack; the marking effect is more useful when allies have a clear opportunity to follow up.
Gadgets2 options
PLANETARY PUSHBACKDetails
Pushes enemies away from a targeted area. Aim the displacement to interrupt an approach or remove an opponent from a useful position.
TELESCOPE TRAPDetails
Reveals a targeted area, including invisible enemies, and prevents enemy Brawlers inside from using movement abilities. Place it to restrict an important approach or escape route.
Star Powers2 options
PRECESSIONDetails
Speeds up the orbit of Cosmo's main attack. Adjust the timing of the rotating projectile path rather than aiming as though it were a straight shot.
AMMO ATTRACTORDetails
Restores ammunition when Cosmo's Super hits an enemy. Land the Super before counting on the extra attack for a follow-up.
Hypercharge0 options
The options below may not be a complete list.
No options are available here yet.
Traits0 options
Not applicable to this character.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Cosmo's projectiles travel on expanding orbital paths, while his Super marks an enemy to attract allied projectiles. Aim with the orbit's timing and coordinate pressure on the marked target. His patterns can cover unusual angles, but treating them as ordinary straight shots makes reliable contact harder.