Fires a shot with health-based damage against enemy Brawlers. It is useful for taking a substantial chunk from a healthy target, but a weakened opponent still needs a deliberate finishing plan rather than assuming every shot removes the same amount.
Super1 options
Artwork unavailableTIME TO COLLECTDetails
Dashes out and back, damaging enemy Brawlers along the route based on their maximum health. Aim for a path that can connect on both passes, and consider where the return will leave Colette when the movement ends.
Gadgets2 options
NA-AH!Details
Spends ammunition on a projectile that charms an enemy Brawler. Use the forced movement to disrupt a position or prepare a follow-up.
GOTCHA!Details
Provides a short sequence of ammunition-consuming projectiles that heal Colette from damage dealt. Land the shots during a trade rather than assuming activation alone restores health.
Star Powers2 options
PUSH ITDetails
Carries enemy Brawlers hit by Colette's Super toward its farthest point and stuns them there. Aim the route with the final position and allied follow-up in mind.
MASS TAXDetails
Reduces incoming damage during Colette's Super and grants a temporary shield after she hits an enemy Brawler. The follow-up protection depends on connecting.
Hypercharge1 options
TEEN SPIRITDetails
Sends Colette's spirit along her Super dash to deal additional damage. The extra pass improves the attack's pressure, while the chosen route and return position still determine whether she can follow up safely.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Buffies3 options
Artwork unavailableColette — Gadget BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. NA-AH!: The charm projectile can pass through terrain and Brawlers. GOTCHA!: Healing beyond full health can create a limited protective shield.
NA-AH!
The charm projectile can pass through terrain and Brawlers.
Applies to NA-AH!.
GOTCHA!
Healing beyond full health can create a limited protective shield.
Applies to GOTCHA!.
Modifies NA-AH!
Modifies GOTCHA!
Artwork unavailableColette — Hyper BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. TEEN SPIRIT: Each main attack gains a smaller, weaker follow-up attack during Hypercharge.
TEEN SPIRIT
Each main attack gains a smaller, weaker follow-up attack during Hypercharge.
Applies to TEEN SPIRIT.
Modifies TEEN SPIRIT
Artwork unavailableColette — Star BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. PUSH IT: Makes Colette's Super dash faster. MASS TAX: The Super steals ammunition from enemy Brawlers it hits.
PUSH IT
Makes Colette's Super dash faster.
Applies to PUSH IT.
MASS TAX
The Super steals ammunition from enemy Brawlers it hits.
Colette pressures high-health targets with percentage-based main attacks and a charging Super that travels out and back. Set up the route so both movement and damage help the team. She benefits from coordinated finishing pressure, but charging through an unsafe position without protection can leave her exposed.