Fires a cloud of steam that pierces enemies. Choose spacing that keeps a useful firing line while limiting return fire; a group lined up along the cloud can offer more value than an isolated target.
Super1 options
Artwork unavailableCHOO-CHOO!Details
Places a Post when no usable Post is in line of sight, or dashes toward the nearest visible Post and damages enemies along the route. Both placement and dashing spend stored Super charges. Build a useful route without assuming charges regenerate automatically over time.
Gadgets2 options
REROUTINGDetails
Removes Chuck's nearest post and restores part of his Super charge. Check which post will disappear so the change improves rather than breaks the route.
GHOST TRAINDetails
Temporarily allows Chuck's Super to travel through walls. Plan the endpoint and follow-up before committing to a path normally blocked by terrain.
Star Powers2 options
PIT STOPDetails
Slows enemies hit when Chuck places a post. Aim the placement to disrupt a target while building a useful travel route.
TICKETS PLEASE!Details
Makes Chuck's Super dash steal ammunition from enemies it passes through. Line up the route to weaken their response to the arrival.
Hypercharge1 options
FULL STEAM AHEAD!Details
Adds area damage when a pole hits an enemy during the Super. Aim the pole interaction where opponents are likely to be, rather than treating every placement as equally threatening regardless of enemy position.
Traits1 options
The options below may not be a complete list.
Artwork unavailableMatch-start SuperDetails
Starts the match with a fully charged Super. Respawning preserves a fully charged Super, but does not refill a spent one.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Buffies3 options
Artwork unavailableChuck — Gadget BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. REROUTING: Removing the post also grants Chuck a temporary damage-reduction shield. GHOST TRAIN: The enhanced Super leaves a damaging trail of fire.
REROUTING
Removing the post also grants Chuck a temporary damage-reduction shield.
Applies to REROUTING.
GHOST TRAIN
The enhanced Super leaves a damaging trail of fire.
Applies to GHOST TRAIN.
Modifies REROUTING
Modifies GHOST TRAIN
Artwork unavailableChuck — Hyper BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. FULL STEAM AHEAD!: Makes Chuck's main attack fire several steam clouds in a cone during Hypercharge.
FULL STEAM AHEAD!
Makes Chuck's main attack fire several steam clouds in a cone during Hypercharge.
Applies to FULL STEAM AHEAD!.
Modifies FULL STEAM AHEAD!
Artwork unavailableChuck — Star BuffieDetails
If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. PIT STOP: Placing a post also leaves an area that damages enemies over time. TICKETS PLEASE!: Increases Chuck's Super dash speed.
PIT STOP
Placing a post also leaves an area that damages enemies over time.
Chuck builds a network of posts and uses it to dash through the battlefield. Place posts to form useful connections rather than pursuing a long route with no relevant destination. His pressure depends on the network and available Super charges; a misplaced post can disrupt the next approach or retreat.