Chester

Brawl Stars

Chester

LegendaryDamage Dealer

Character kit

Chester

Explore abilities and upgrades.

Basic attack1 options
Artwork unavailableCAP AND BELLSDetails

Cycles through volleys containing progressively more bells before starting the sequence again. Keep track of the next spread: a narrow opening volley and a wider later volley reward different angles and distances.

Super5 options
Artwork unavailableCANDY POPPERDetails

Throws an explosive sweet that damages enemies, knocks them back and destroys cover. This is one possible Super outcome, not a separate loadout choice. Aim where the blast can matter without removing cover your own team still needs.

Artwork unavailableJAWBREAKERDetails

Fires a hard candy that stuns a target it hits. This is one possible Super outcome. Use the control window to set up a follow-up rather than treating its damage as interchangeable with Candy Popper.

Artwork unavailableSALMIAKKIDetails

Sprays a cone that poisons enemies, dealing damage over time. This is one possible Super outcome. Position for useful coverage before activating it rather than expecting the effect to behave like a single long-range projectile.

Artwork unavailablePOP ROCKSDetails

Creates an area of damaging, slowing candy on the ground. This is one possible Super outcome. Place it across a route opponents need to use; its pressure depends on them entering or remaining in the area.

Artwork unavailableSTRONG MINTDetails

Heals Chester over time. This is one possible Super outcome, focused on recovery rather than direct enemy damage. Leave enough time and space for the healing to help instead of assuming it instantly reverses every losing exchange.

Gadgets2 options
SPICY DICEDetails

Replaces Chester's current Super with a different random one. Reroll only when another outcome is worth giving up the option already available.

CANDY BEANSDetails

Grants Chester a random temporary buff. Recognize the result and adapt the next exchange instead of planning around a guaranteed benefit.

Star Powers2 options
SINGLE BELL'O'MANIADetails

Strengthens the first bell in Chester's main-attack sequence. Keep track of the sequence so the single-bell opening is not mistaken for his usual multi-projectile burst.

SNEAK PEEKDetails

Shows Chester which Super will come next. Use the information to plan around the coming outcome rather than assuming every Super serves the same purpose.

Hypercharge1 options
CRUNCHY, CHEWY, GOOEYDetails

Combines an exploding sweet, a poison cloud and a lingering slowing area into one Super. Aim where the initial hit and the remaining area effects can both matter; it is not a combination of every possible random Super outcome.

Traits1 options

The options below may not be a complete list.

Artwork unavailableJACK IN THE BOXDetails

Chester receives a random Super type that changes after use. Check which outcome is currently available before committing to a fight. This describes the outcome system, not a promise that the Super starts fully charged.

Gears6 options
DAMAGEDetails

Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.

GADGET COOLDOWNDetails

Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.

HEALTHDetails

Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.

SHIELDDetails

Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.

SPEEDDetails

Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.

VISIONDetails

Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.

Buffies0 options

The options below may not be a complete list.

No options are available here yet.

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Overview

Description
Chester cycles through different bell volleys and receives one of several random Supers. Recognize the available outcome before choosing the next engagement: damage, control and recovery call for different timing. Flexibility is his strength, but planning around a Super he does not currently have can leave him without the needed answer.
Variant
base
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