Throws a yo-yo that damages the first enemy it reaches before returning. Keep the opponent in a useful firing line and account for the return, rather than assuming the projectile continues through a group.
Super1 options
Artwork unavailableCOCOONDetails
Wraps a struck enemy in a cocoon that disables them until it is destroyed. Use the temporary removal to change the fight's balance, and prepare for the opponent's return instead of treating the cocoon as an elimination.
Gadgets2 options
SPIDERSDetails
Summons spiders that seek and attack nearby enemies. Time them to divide an opponent's attention during a real engagement.
PERSONAL SPACEDetails
Cocoons Charlie herself and restores part of her health. Consider the surrounding enemies before becoming temporarily unavailable to act.
Star Powers2 options
DIGESTIVEDetails
Removes part of an enemy's health while they are trapped in Charlie's cocoon. Prepare the team's follow-up for when the target becomes available again.
SLIMYDetails
Makes the cocoon leave a slowing trail. Use the affected ground to restrict the target's approach or escape route.
Hypercharge1 options
PESTILENCEDetails
Adds spiders that seek and attack nearby enemies when Charlie uses her cocoon. They provide another source of pressure while the target is disabled, but opponents can still clear them before they contribute much damage.
Traits0 options
The options below may not be a complete list.
No options are available here yet.
Gears6 options
DAMAGEDetails
Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNDetails
Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHDetails
Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDDetails
Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDDetails
Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONDetails
Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
Charlie uses a returning yo-yo for pressure and a cocoon to temporarily remove an enemy from the fight. Coordinate the moment the trapped target becomes available again. The Super can create a numbers advantage, but its value falls if the rest of the team cannot use that brief opening.