Bull

Brawl Stars

Bull

RareTank

Character kit

Bull

Explore abilities and upgrades.

Basic attack1 options
Artwork unavailableDOUBLE-BARRELDetails

Fires a short-range shotgun blast. Move close enough for the spread to connect before committing ammunition; a distant opponent can survive damage that would be much more threatening at close range.

Super1 options
Artwork unavailableBULLDOZERDetails

Charges through obstacles and damages opponents along the route, with a slow around the ending position. Choose the destination as carefully as the target: reaching the enemy is not enough if Bull finishes exposed to the rest of the team.

Gadgets2 options
T-BONE MISSILEDetails

Throws a damaging projectile and heals Bull if it hits. Its Gadget Buffie marks the target so Bull can gain health by damaging it. This is an aimed hit-and-heal tool, not the old unconditional T-Bone Injector heal.

STOMPERDetails

Slows nearby enemies, or stuns them if they are already slowed. Its Gadget Buffie grants Bull a brief movement-speed boost after a stun. Use the target's current status to plan the follow-up; it is not an automatic stun against everyone.

Star Powers2 options
BERSERKERDetails

Improves Bull's reload speed at low health. With its Star Buffie, defeating a Brawler while the effect is active fills his Super. Keep aiming under pressure; a faster reload is only useful if your follow-up attacks connect.

TOUGH GUYDetails

Reduces incoming damage when Bull falls below its health threshold. Its Star Buffie briefly grants damage immunity after a Brawler defeat while the effect is active. It helps with survival, but is not a general heal or permanent immunity.

Hypercharge1 options
JAWS OF STEELDetails

Adds damage reduction to Bulldozer during Hypercharge. It helps Bull survive the entry, but does not make the landing position or the follow-up fight automatically safe.

Traits1 options

The options below may not be a complete list.

Artwork unavailableDamageDetails

Taking damage contributes to Super charge. The extra charge does not make absorbing unnecessary attacks a safe plan.

Gears6 options
DAMAGEDetails

Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.

GADGET COOLDOWNDetails

Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.

HEALTHDetails

Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.

SHIELDDetails

Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.

SPEEDDetails

Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.

VISIONDetails

Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.

Buffies3 options
Artwork unavailableBull — Gadget BuffieDetails

If unlocked and the related ability is usable, this automatic upgrade modifies the selected Gadget. It is not an additional equipment choice. T-BONE MISSILE: Marks the target so Bull recovers health from damage he deals to that enemy. STOMPER: Stunning an enemy grants Bull a temporary movement-speed boost.

T-BONE MISSILE
Marks the target so Bull recovers health from damage he deals to that enemy.

Applies to T-BONE MISSILE.

STOMPER
Stunning an enemy grants Bull a temporary movement-speed boost.

Applies to STOMPER.

  • Modifies T-BONE MISSILE
  • Modifies STOMPER
Artwork unavailableBull — Hyper BuffieDetails

If unlocked and the related ability is usable, this automatic upgrade modifies the character's Hypercharge. It is not an additional equipment choice. JAWS OF STEEL: Makes Bull's main attack pierce enemies during Hypercharge, with reduced damage at long range.

JAWS OF STEEL
Makes Bull's main attack pierce enemies during Hypercharge, with reduced damage at long range.

Applies to JAWS OF STEEL.

  • Modifies JAWS OF STEEL
Artwork unavailableBull — Star BuffieDetails

If unlocked and the related ability is usable, this automatic upgrade modifies the selected Star Power. It is not an additional equipment choice. BERSERKER: Defeating a Brawler while Berserker is active immediately fills Bull's Super meter. TOUGH GUY: Defeating a Brawler while Tough Guy is active briefly prevents incoming damage.

BERSERKER
Defeating a Brawler while Berserker is active immediately fills Bull's Super meter.

Applies to BERSERKER.

TOUGH GUY
Defeating a Brawler while Tough Guy is active briefly prevents incoming damage.

Applies to TOUGH GUY.

  • Modifies BERSERKER
  • Modifies TOUGH GUY

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Overview

Description
Bull is an aggressive close-range fighter who wants to commit on his own terms. His Super lets him choose a charge distance, damage enemies along the way, and slow them at the endpoint. His low-health Star Powers can help him continue a fight, but neither makes careless approaches safe.

How to play: Use cover to get near the space you want to contest. Before charging, check both the target and where you will finish. A shorter charge that keeps you with your team can be more useful than travelling deep into enemy territory. Keep ammunition ready for the fight after arrival.

Strengths: Forcing a close engagement and combining movement with control. If an opponent remains slowed near the end of Bull's charge, Stomper can turn that slow into a stun. Choose the moment to commit rather than using every charged Super immediately.

Limitations: Opponents who maintain distance can make an approach expensive. Going in without ammunition or a retreat plan leaves little room to recover. Low-health bonuses are a fallback during a fight, not a reason to take avoidable damage beforehand.

Practical tips: Aim T-Bone Missile carefully because its initial heal depends on hitting. Check whether a target is already slowed before relying on Stomper for a stun. When a fight turns against you, preserve a route back instead of expecting a Star Power to rescue an unsupported push.
Variant
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