Nani · Brawl Stars

Nani Knockout: Protected Peep Pressure

A defensive marksman setup for careful long-range trades and remote Super pressure from a protected starting position.

Power level: Power 11Mode: KnockoutPublic

By Ron · Updated 2026-11-03 · Community build, not an official recommendation.

Saved setup

Nani

Only the choices saved in this build are shown. Descriptions are shown as they were when the build was saved.

Gadget

RETURN TO SENDERDetails

Returns a large share of the next incoming enemy hit during a short window. Time it against a meaningful attack rather than spending it on small incidental damage.

Star Power

TEMPERED STEELDetails

Reduces damage Nani takes while controlling her Super. It offers protection during the vulnerable channel but does not make an exposed starting position harmless.

Gear 1

GADGET COOLDOWNDetails

Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.

Gear 2

SHIELDDetails

Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.

Hypercharge

BIG PEEPDetails

Makes Peep grow as it travels. The larger projectile can become harder to avoid, but a longer route is only useful if Nani has enough safety and control to complete it.

How to play this build

Take a firing angle with cover nearby and predict where the opponent will move as Nani's orbs converge. A partial connection can create pressure, but do not assume every shot will deliver its full pattern. Preserve health early so the shield can support another exchange after a safe reset.

Use Return To Sender against a substantial incoming hit you can anticipate. Small incidental damage can consume its opportunity, so timing matters more than pressing it whenever an enemy appears. Gadget Cooldown supports repeated defensive windows in longer rounds, while Shield gives this setup another layer of opening protection.

Before steering Peep, move to a position teammates can help protect. Tempered Steel reduces damage during the channel but does not make an exposed launch safe. Big Peep adds a growing projectile for remote pressure. The tradeoff is lower direct offensive investment and no teleport escape: this build relies on positioning and carefully timed protection rather than using the Super to relocate.