Brawl Stars

Make the choices. Explain the plan.

A useful build is more than a set of icons. Tell other players when it works and how to play it.

Choose a character to check its reviewed build options. Changing character starts a new form and does not save the current one.

You can explore and preview without an account. Sign in in a new tab, then return here and press Save. Your current form stays open.

1. Give your build a purpose

Mode and map are optional. Leave them blank for a general build. Historical maps may not be in the current rotation.

Choose your setup

Jacky

Choose an option for each slot.

Gadget Required to publishNot selected
Gadget
Inspect PNEUMATIC BOOSTER

Temporarily increases Jacky's movement speed. Use it when a short burst of movement will actually change the fight: reaching attack range, joining a teammate's push, or getting back to cover. Check the opponent's escape route before committing to a chase.

Inspect REBUILD

Restores destroyed terrain around Jacky. Use it to recover useful cover or reshape an approach after a wall-breaking attack. Stand near the damaged area you want to restore, and consider whether rebuilding it will also obstruct a teammate's firing line or route.

Star Power Required to publishNot selected
Star Power
Inspect COUNTER CRUSH

Returns some of the damage Jacky receives to enemies close to her. It adds punishment to close-range exchanges, but taking unnecessary damage at a distance will not create a useful trade. Position first rather than treating the reflection as a reason to absorb every shot.

Inspect HARDY HARD HAT

Passively reduces incoming damage. Choose it when staying alive through the approach and the follow-up fight matters more than retaliatory damage. The protection buys room to act; it does not remove the need to retreat when opponents control the engagement.

Gear 1 Required to publishNot selected
Gear 1
Inspect DAMAGE

Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.

Inspect GADGET COOLDOWN

Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.

Inspect HEALTH

Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.

Inspect SHIELD

Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.

Inspect SPEED

Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.

Inspect SUPER CHARGE

Increases the rate of Super charging. Use the earlier Super opportunity deliberately rather than treating it as an automatic advantage.

Inspect VISION

Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.

Gear 2 Required to publishNot selected
Gear 2
Inspect DAMAGE

Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.

Inspect GADGET COOLDOWN

Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.

Inspect HEALTH

Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.

Inspect SHIELD

Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.

Inspect SPEED

Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.

Inspect SUPER CHARGE

Increases the rate of Super charging. Use the earlier Super opportunity deliberately rather than treating it as an automatic advantage.

Inspect VISION

Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.

Hypercharge OptionalNone (optional)
Hypercharge

You can leave this slot empty.

Adds a slow around Jacky when she uses Holey Moley. It helps keep pulled targets within reach after the initial displacement, rather than supplying a long-range way to catch every opponent.

2. Explain how to use it

Public and link-accessible builds need at least 80 characters of explanation, not counting spaces or line breaks. Plain text only; paragraphs are preserved.

3. Preview and choose who can see it

Drafts can be incomplete. Public and unlisted builds must satisfy every required slot and rule. Unlisted is not confidential: anyone holding the link can read it. Saving an unlisted build replaces its old link; copy the new link after saving.

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