FIDGET SPINNERSelectInspect FIDGET SPINNER Dynamike scatters sticks of dynamite around himself and gains movement speed. Use the movement to reach a safer position while the explosives threaten nearby space. Do not assume every scattered stick will hit a pursuing opponent.
SATCHEL CHARGESelectInspect SATCHEL CHARGE Adds a stun to Dynamike's next main attack. Set up a shot the enemy will have difficulty avoiding, then be ready to follow it. The control effect depends on connecting the empowered attack; activation alone does not stop an incoming push.
DYNA-JUMPSelectInspect DYNA-JUMP Lets Dynamike use his own explosions to jump. It offers repositioning through careful blast timing. Decide where you need to land before setting up a jump, and avoid spending several attacks on movement when your team needs immediate pressure.
DEMOLITIONSelectInspect DEMOLITION Increases the damage of Dynamike's Super. It supports a direct damage-focused approach without changing the need to land the explosion. Look for a target with limited room to dodge instead of assuming the extra damage guarantees an elimination.
DAMAGESelectInspect DAMAGE Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNSelectInspect GADGET COOLDOWN Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHSelectInspect HEALTH Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDSelectInspect SHIELD Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDSelectInspect SPEED Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONSelectInspect VISION Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
DAMAGESelectInspect DAMAGE Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNSelectInspect GADGET COOLDOWN Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHSelectInspect HEALTH Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDSelectInspect SHIELD Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDSelectInspect SPEED Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONSelectInspect VISION Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
BOOMERSelect Makes the Super bomb release smaller bombs. The extra explosions add follow-up pressure around the original blast rather than replacing the need to place the first bomb well.