HEAT EJECTORSelectInspect HEAT EJECTOR Makes Carl's next main attack leave a trail of fire. The fire follows the attack, not Carl's movement. Use the throw to threaten an approach or escape route while remaining in a position you can defend.
FLYING HOOKSelectInspect FLYING HOOK Makes Carl travel with his next thrown pickaxe. It can close distance or move him away from pressure. Choose the landing position before firing, and avoid using it purely for damage if the travel would strand you away from support.
POWER THROWSelectInspect POWER THROW Makes Carl's pickaxe travel out and return faster. It helps the rhythm of repeated attacks, but does not change the importance of the route you choose. Aim at reachable targets rather than using the faster flight to justify constant low-probability throws.
PROTECTIVE PIROUETTESelectInspect PROTECTIVE PIROUETTE Reduces incoming damage while Carl's Super is active. Use the protection to support a well-timed close fight or repositioning, not as permission to enter every enemy attack. Plan your position after the spin ends as well as during it.
DAMAGESelectInspect DAMAGE Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNSelectInspect GADGET COOLDOWN Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHSelectInspect HEALTH Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDSelectInspect SHIELD Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDSelectInspect SPEED Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONSelectInspect VISION Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
DAMAGESelectInspect DAMAGE Increases damage while the Brawler is below half health. The extra pressure is conditional, not a reason to remain in a losing exchange.
GADGET COOLDOWNSelectInspect GADGET COOLDOWN Reduces the wait between Gadget uses. Choose it when repeated access to the selected Gadget meaningfully supports the fight.
HEALTHSelectInspect HEALTH Improves health recovery. Leave enough room for natural recovery to begin instead of expecting the Gear to erase damage during continued attacks.
SHIELDSelectInspect SHIELD Adds a consumable shield that recovers while the Brawler is at full health. Preserve recovery time between fights to restore the extra protection.
SPEEDSelectInspect SPEED Increases movement speed in bushes. Its value depends on having useful bush routes rather than simply equipping it on an open map.
VISIONSelectInspect VISION Briefly reveals hidden opponents after you damage them. It helps track targets entering bushes, but does not reveal invisibility granted by abilities.
FLAMESPINSelect Leaves a burning trail while Carl uses his Super. This adds pressure along his movement path; it is separate from Heat Ejector, which modifies the next main attack.